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Commit message (Expand)AuthorAge
* Settings: Remove unused functionsSmallJoker2020-10-01
* Settings: Fix unittest memory leak, change input typesSmallJoker2020-09-22
* Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker2020-02-17
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#...SmallJoker2020-01-25
* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2017-11-08
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-21
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Fix various performance issues reported by cppcheck (#5628)Loïc Blot2017-04-21
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Make some maps unordered to improve performanceLoic Blot2016-10-05
* Settings: Clean up settings changed callback codekwolekr2016-06-11
* Clean up threadingShadowNinja2015-08-23
* Settings: pass name to callbacks by referenceest312015-07-09
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Fix game minetest.conf default settingsest312015-03-18
* Settings fixes Make the GameGlobalShaderConstantSetter use the settings callb...gregorycu2015-01-25
* Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8%...Craig Robbins2015-01-25
* Make the GameGlobalShaderConstantSetter use the settings callback (8% perf im...gregorycu2015-01-23
* Settings: Fail on invalid sequence and throw exception for LuaSettingskwolekr2014-12-12
* Settings: Sanitize value for multiline terminator tokenskwolekr2014-12-11
* Settings: Sanitize setting name everywhere, not just LuaSettingskwolekr2014-12-09
* Settings: Make setting entry group and values mutually exclusivekwolekr2014-12-09
* Settings: Various setting group fixes and enhancementskwolekr2014-12-04
* Use setting groups for NoiseParamskwolekr2014-12-02
* LuaSettings: Sanitize setting name stringskwolekr2014-11-30
* settings: Add setting groups and multiline entrieskwolekr2014-11-30
* Implement proper font handlingsapier2014-11-30
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Fix Settings lockingShadowNinja2014-09-21
* Use const references for Settings methodsShadowNinja2014-09-21
* Make getters of the Settings class constCraig Robbins2014-09-21
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Remove blank default values for emergequeue_limit_* settingskwolekr2014-02-05
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
* Fix settings to honor numeric conversion errorssapier2014-02-04
* Settings: Add no-exception variants of each get methodkwolekr2014-02-03
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Always use builtin JThread librarykwolekr2013-09-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Dont write directly to files but rather write and copy a tmp filePilzAdam2013-08-13
* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11