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path: root/src/settings_translation_file.cpp
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* Update minetest.conf.example and dummy translation fileupdatepo.sh2021-02-23
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* Update minetest.conf.example and dummy translation fileupdatepo.sh2021-01-30
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* Remove "generate normal maps" feature (#10313)hecks2020-09-14
| | | | | Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
* Update minetest.conf.example, settings_translation_file.cppupdatepo.sh2020-06-13
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* Update minetest.conf.example, settings_translation_file.cppupdatepo.sh2020-04-03
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* Update translation sourcesrubenwardy2020-01-24
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* Update translation stringsupdatepo.sh2019-10-12
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* Update translation stringsupdatepo.sh2019-09-09
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* Update minetest.conf.example and settings_translation_file.cpp (#8278)Paramat2019-02-23
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* Remove 's' from 'automatic forwards' (#8272)ANAND2019-02-23
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* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
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* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
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* Client-side autojump. Remove Android-only stepheight autojump (#7228)Ben Deutsch2018-11-22
| | | | | | | | Works by detecting a collision while moving forward and then simulating a jump. If the simulated jump is more successful, an artificial jump key press is injected in the client. Includes setting and key change GUI element for enabling and disabling this feature.
* Settings: Fix indents, chat_message_*. Update translations (#7580)SmallJoker2018-07-25
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* Update settings translationsSmallJoker2018-06-26
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* Add crossview support (#7361)otdav332018-05-29
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* Rewrite rendering engine (#6253)Vitaliy2017-10-31
| | | | | | | | | | | | * Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods
* Add updated settings_translation_fileEsteban I. RM2017-10-17
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* don't pass g_settings around, and use it directlyEsteban I. RM2017-10-17
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* Regenerate minetest.conf.example and translation fileEsteban I. RM2017-10-17
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* Real global textures (#6105)Vitaliy2017-10-15
| | | | | | | | * Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
| | | Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
* New lighting curve (#5279)Vitaliy2017-08-17
| | | | | | | | * New lighting curve * Make polynomial lighting curve * Update default lighting settings
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-14
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* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012017-06-10
| | | | | | | | These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat.
* Autorun: Change to 'autoforward' (#5926)Paramat2017-06-08
| | | | | Minetest does not have 'run'. Automatic forwards is very often used while flying or swimming, so a general word is more suitable.
* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06
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* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
| | | | | | | | | | | | * Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled.
* Run generate_from_settingtypes.luaEkdohibs2017-04-20
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* Hard-coded undersampling.number Zero2017-04-09
| | | | | | | | | | Adds uniform undersampling for the 3D rendered scene. GUI elements are not undersampled, resulting in better playability for users with low-performance platforms with readable fonts and formspecs. The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels which translates into a resolution reduction of x4, x9 or x16, and is significant.
* Add mesh generation delaynumber Zero2017-03-26
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* Update minetest.conf.example and settings_translation_file.cppest312016-12-14
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* Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486)Rui2016-08-30
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* Update minetest.conf.example and settings_translation_file.cppest312016-08-30
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* Tidy up generate_from_settingtypes.lua a bit.Tim2016-08-20
| | | | | | | | | * Multiline strings * Table-concat instead of String-concats * string.rep instead of loop-concat * string.format %q instead of manual quotation by gsub * Assert writeable files * Generate new settings_translation_file
* Update minetest.conf.example and the settings translation fileest312016-07-24
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* Update minetest.conf.example, and settings_translation_file.cppest312016-07-12
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* Update settings translation file and minetest.conf.exampleest312016-05-05
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* Settings_translation_file: Update mapgen with cave width parameterparamat2016-05-03
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* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-14
| | | | Setting only loaded once, default value is to enable them.
* Allow NodeTimer, ABM and block mgmt interval changes.Auke Kok2016-03-19
| | | | | | | | | | | | | | | | | | | | | | ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to run at every 1.0s. Block mgmt is running every 2.0sec. However, these timers can be better tuned for both higher and lower values by server owners. Some server owners want to, and have the resources to send more packets per second to clients, and so they may wish to send smaller updates sooner. Right now all ABM's are coalesced into 1.0 second intervals, resulting in large send queues to all clients. By reducing the amount of possible timers, one can get a far better response rate and lower the perception of lag. On the other side of the camp, some servers may want to increase these values, which again isn't easily doable. The global settings abm_interval and nodetimer_interval are set to current values by default. I've tested with 0.2/0.5 type values and noticed a greatly improved response and better scattering of nodetimers, as well as enjoying not faceplanting into doors with pressure plates anymore.
* Add option to not send pre v25 init packetest312016-03-15
| | | | | | | | | | | | | | | | | The legacy init packet (pre v25) sends information about the client's password that a server could use to log in to other servers if the username and password are the same. All the other benefits of SRP of protocol v25 are missed if the legacy init packet is still sent during connection creation. This patch adds an option to not send the v25 init packet. Not sending the v25 packet means breaking compat with pre v25 servers, but as the option is not enabled by default, no servers are affected unless the user explicitly flips the switch. More than 90% of the servers on the serverlist support post v25 protocols. The patch also fixes a bug with greying out of non compliant servers being done wrongly, the min and max params were mixed.
* Add options for screenshot format and qualityDiego Martinez2016-03-12
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* Documentation: Auto-update conf.example and settings_translation_file.cppparamat2016-03-12
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* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
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* Remove preload_item_visuals codeRealBadAngel2016-02-21
| | | | Closes #3748
* Fix some setting documentationest312015-12-10
| | | | | | | * Horizontal and vertical are used wrongly. Use height and width because horizontal/vertical describes different things. Thanks @kilbith for pointing out. * Update minetest.conf.example and settings_translation_file.cpp * Correct maximum/minimum copy paste mistake.
* Update minetest.conf.example and src/settings_translation_file.cppest312015-11-08
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* Escape " in generated settings_translation_file.cppPilzAdam2015-10-25
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* Improve Lua settings menuPilzAdam2015-10-24
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum