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shader.cpp
Commit message (
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Author
Age
*
Include TILE_MATERIAL_OPAQUE in shaders header (#6086)
stujones11
2017-07-01
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-07-01
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-11
*
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
*
No functional changes. Credit gcu
Zeno-
2016-11-23
*
Fix superflous shader setting updates (#4800)
ShadowNinja
2016-11-23
*
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
*
Clean up Strfnd
ShadowNinja
2016-03-19
*
Set proper GLSL pixel shader version
RealBadAngel
2016-02-11
*
Dump shader programs on compile errors
RealBadAngel
2016-02-11
*
Fix inverted conditions in shader.cpp
Loic Blot
2016-02-09
*
shader.cpp: don't test twice if shader programs are present
Loic Blot
2016-02-09
*
Filmic HDR tone mapping
RealBadAngel
2016-02-09
*
Refactor thread utility interface
kwolekr
2015-10-16
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Fix warnings reported by clang
sfan5
2014-07-06
*
Fix memory leaks in GenericCAO, ShaderSource and Player classes
sapier
2014-07-02
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
*
Make MutexQueue use jsemaphore for signaling
sapier
2014-01-10
*
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
*
Fix shaders on some GPUs
Novatux
2013-12-08
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Fix Result of processed Request was written to invalid (non existent) ResultQ...
sapier
2013-11-17
*
Fix multicaller support in RequestQueue
sapier
2013-11-17
*
Settings: everything != 0 equals true; remove .asm shaders
PilzAdam
2013-07-08
*
Fix many formspec menu bugs
sapier
2013-07-07
*
Don't rebuild the dummy shader (less SourceShaderCache warning spam)
Kahrl
2013-07-05
*
Fix shader license headers to be LGPL
Brent Hull
2013-05-06
*
fix memory leak on shader shutdown
sapier
2013-04-07
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Implement a global shader parameter passing system and useful shaders
Perttu Ahola
2012-12-02
*
ShaderSource and silly example shaders
Kahrl
2012-12-02