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* Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones112017-07-01
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-01
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
* No functional changes. Credit gcuZeno-2016-11-23
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-23
* Remove unused shader matrices. (#4723)lhofhansl2016-11-04
* Clean up StrfndShadowNinja2016-03-19
* Set proper GLSL pixel shader versionRealBadAngel2016-02-11
* Dump shader programs on compile errorsRealBadAngel2016-02-11
* Fix inverted conditions in shader.cppLoic Blot2016-02-09
* shader.cpp: don't test twice if shader programs are presentLoic Blot2016-02-09
* Filmic HDR tone mappingRealBadAngel2016-02-09
* Refactor thread utility interfacekwolekr2015-10-16
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-02
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Add firelike drawtypeTriBlade92014-09-21
* Fix warnings reported by clangsfan52014-07-06
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02
* Unite nodes shaders.RealBadAngel2014-06-15
* Fix all warnings reported by clangSfan52014-04-15
* Normal maps generation on the fly.RealBadAngel2014-03-21
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
* Fix shaders on some GPUsNovatux2013-12-08
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Fix Result of processed Request was written to invalid (non existent) ResultQ...sapier2013-11-17
* Fix multicaller support in RequestQueuesapier2013-11-17
* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
* Fix many formspec menu bugssapier2013-07-07
* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-05
* Fix shader license headers to be LGPLBrent Hull2013-05-06
* fix memory leak on shader shutdownsapier2013-04-07
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
* ShaderSource and silly example shadersKahrl2012-12-02