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Commit message (Expand)AuthorAge
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
* Fix shaders on some GPUsNovatux2013-12-08
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Fix Result of processed Request was written to invalid (non existent) ResultQ...sapier2013-11-17
* Fix multicaller support in RequestQueuesapier2013-11-17
* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
* Fix many formspec menu bugssapier2013-07-07
* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-05
* Fix shader license headers to be LGPLBrent Hull2013-05-06
* fix memory leak on shader shutdownsapier2013-04-07
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
* ShaderSource and silly example shadersKahrl2012-12-02
">it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MODALMENU_HEADER #define MODALMENU_HEADER #include "irrlichttypes_extrabloated.h" class GUIModalMenu; class IMenuManager { public: // A GUIModalMenu calls these when this class is passed as a parameter virtual void createdMenu(GUIModalMenu *menu) = 0; virtual void deletingMenu(GUIModalMenu *menu) = 0; }; /* Remember to drop() the menu after creating, so that it can remove itself when it wants to. */ class GUIModalMenu : public gui::IGUIElement { public: GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr): IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, core::rect<s32>(0,0,100,100)) { //m_force_regenerate_gui = false; m_menumgr = menumgr; m_allow_focus_removal = false; m_screensize_old = v2u32(0,0); setVisible(true); Environment->setFocus(this); m_menumgr->createdMenu(this); } virtual ~GUIModalMenu() { m_menumgr->deletingMenu(this); } void allowFocusRemoval(bool allow) { m_allow_focus_removal = allow; } bool canTakeFocus(gui::IGUIElement *e) { return (e && (e == this || isMyChild(e))) || m_allow_focus_removal; } void draw() { if(!IsVisible) return; video::IVideoDriver* driver = Environment->getVideoDriver(); v2u32 screensize = driver->getScreenSize(); if(screensize != m_screensize_old /*|| m_force_regenerate_gui*/) { m_screensize_old = screensize; regenerateGui(screensize); //m_force_regenerate_gui = false; } drawMenu(); } /* This should be called when the menu wants to quit. WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return immediately if you call this from the menu itself. */ void quitMenu() { allowFocusRemoval(true); // This removes Environment's grab on us Environment->removeFocus(this); m_menumgr->deletingMenu(this); this->remove(); } void removeChildren() { const core::list<gui::IGUIElement*> &children = getChildren(); core::list<gui::IGUIElement*> children_copy; for(core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i != children.end(); i++) { children_copy.push_back(*i); } for(core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i != children_copy.end(); i++) { (*i)->remove(); } } virtual void regenerateGui(v2u32 screensize) = 0; virtual void drawMenu() = 0; virtual bool preprocessEvent(const SEvent& event) { return false; }; virtual bool OnEvent(const SEvent& event) { return false; }; virtual bool pausesGame(){ return false; } // Used for pause menu protected: //bool m_force_regenerate_gui; v2u32 m_screensize_old; private: IMenuManager *m_menumgr; // This might be necessary to expose to the implementation if it // wants to launch other menus bool m_allow_focus_removal; }; #endif