Commit message (Collapse) | Author | Age | |
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* | Make directional fog colors respect tonemap | MirceaKitsune | 2014-12-08 |
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* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 |
| | | | | | | sky.cpp: m_bgcolor.getAlpha() was being used before initialised mesh related: m_highlight_mesh_color was being used uninitialised | ||
* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
| | | | | Add (experimental) support for topbottom as well as sidebyside 3d mode | ||
* | Fix directional fog color in front view | BlockMen | 2014-04-25 |
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* | Textureable sun and moon. | RealBadAngel | 2014-04-21 |
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* | Add player:set_sky() with simple skybox support | Perttu Ahola | 2014-02-01 |
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* | Reduce cloud coloring for colored fog and cloud mode | sapier | 2013-12-16 |
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* | Add setting to disable direction dependent fog and sky colors | sapier | 2013-12-15 |
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* | Directional fog + horizon colors, based on sun & moon positions at sunrise / ↵ | MirceaKitsune | 2013-12-15 |
| | | | | sunset | ||
* | Lessen the sky color glitch when quickly turning to look up after looking at ↵ | Perttu Ahola | 2013-08-03 |
| | | | | ground that contains caves | ||
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Tune skybox | Perttu Ahola | 2012-03-27 |
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* | Fix and tune stars | Perttu Ahola | 2012-03-18 |
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* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |