| Commit message (Expand) | Author | Age |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors | Kahrl | 2015-01-18 |
* | Make directional fog colors respect tonemap | MirceaKitsune | 2014-12-08 |
* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 |
* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
* | Fix directional fog color in front view | BlockMen | 2014-04-25 |
* | Textureable sun and moon. | RealBadAngel | 2014-04-21 |
* | Add player:set_sky() with simple skybox support | Perttu Ahola | 2014-02-01 |
* | Reduce cloud coloring for colored fog and cloud mode | sapier | 2013-12-16 |
* | Add setting to disable direction dependent fog and sky colors | sapier | 2013-12-15 |
* | Directional fog + horizon colors, based on sun & moon positions at sunrise / ... | MirceaKitsune | 2013-12-15 |
* | Lessen the sky color glitch when quickly turning to look up after looking at ... | Perttu Ahola | 2013-08-03 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Tune skybox | Perttu Ahola | 2012-03-27 |
* | Fix and tune stars | Perttu Ahola | 2012-03-18 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |