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* Sky.cpp: Improve code style. Define sky colours as SColorparamat2016-06-11
* Sky: Darker, bluer sky and improved horizon haze at nightparamat2016-06-09
* Sky: Fix sunrisebg texture motion (#4199)Paramat2016-06-08
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Fix use of uninit data in Sky and (potentially) GUIChatConsole constructorsKahrl2015-01-18
* Make directional fog colors respect tonemapMirceaKitsune2014-12-08
* Various uninitialised variable fixesCraig Robbins2014-10-19
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Fix directional fog color in front viewBlockMen2014-04-25
* Textureable sun and moon.RealBadAngel2014-04-21
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
* Reduce cloud coloring for colored fog and cloud modesapier2013-12-16
* Add setting to disable direction dependent fog and sky colorssapier2013-12-15
* Directional fog + horizon colors, based on sun & moon positions at sunrise / ...MirceaKitsune2013-12-15
* Lessen the sky color glitch when quickly turning to look up after looking at ...Perttu Ahola2013-08-03
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Tune skyboxPerttu Ahola2012-03-27
* Fix and tune starsPerttu Ahola2012-03-18
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
pos;}, {'default:steel_ingot', 'default:steel_ingot'}, {'advtrains:dtrack_placer', 'advtrains:dtrack_placer'}, }, }) minetest.register_craft({ type="shapeless", output = 'advtrains:dtrack_detector_off_placer', recipe = { "advtrains:dtrack_placer", "mesecons:wire_00000000_off" }, }) --signals minetest.register_craft({ output = 'advtrains:retrosignal_off 2', recipe = { {'dye:red', 'default:steel_ingot', 'default:steel_ingot'}, {'', '', 'default:steel_ingot'}, {'', '', 'default:steel_ingot'}, }, }) minetest.register_craft({ output = 'advtrains:signal_off 2', recipe = { {'', 'dye:red', 'default:steel_ingot'}, {'', 'dye:dark_green', 'default:steel_ingot'}, {'', '', 'default:steel_ingot'}, }, }) --trackworker minetest.register_craft({ output = 'advtrains:trackworker', recipe = { {'default:diamond'}, {'screwdriver:screwdriver'}, {'default:steel_ingot'}, }, }) --boiler minetest.register_craft({ output = 'advtrains:boiler', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'doors:trapdoor_steel', '', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, }, }) --drivers'cab minetest.register_craft({ output = 'advtrains:driver_cab', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'', '', 'default:glass'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, }, }) --drivers'cab minetest.register_craft({ output = 'advtrains:wheel', recipe = { {'', 'default:steel_ingot', ''}, {'default:steel_ingot', 'group:stick', 'default:steel_ingot'}, {'', 'default:steel_ingot', ''}, }, }) --chimney minetest.register_craft({ output = 'advtrains:chimney', recipe = { {'', 'default:steel_ingot', ''}, {'', 'default:steel_ingot', 'default:torch'}, {'', 'default:steel_ingot', ''}, }, }) --misc_nodes --crafts for platforms see misc_nodes.lua