summaryrefslogtreecommitdiff
path: root/src/sound_openal.cpp
Commit message (Expand)AuthorAge
* sound_openal.cpp: remove unused headerest312015-11-15
* Load sound from memoryest312015-11-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Change i++ to ++iDavid Jones2015-08-25
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* Pass arguments by referenceSelat2014-03-12
* fix memory leak on sound shutdownsapier2013-04-07
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Fix issue with openal mac os x compileThomas Lauro2012-09-01
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola2012-04-06
* Attempt to fix sound left-right channelsPerttu Ahola2012-04-06
* Do a dumb-ass static string copy for const-incorrect old versions of ov_fopenPerttu Ahola2012-03-27
* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-25
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Fix build on MinGW (as compared to Linux)Perttu Ahola2012-03-24
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add sounds, tune thingsPerttu Ahola2012-03-24
* c55sound continuedPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
a id='n223' href='#n223'>223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "light.h"
#include <math.h>
#include "util/numeric.h"

#ifndef SERVER

// Length of LIGHT_MAX+1 means LIGHT_MAX is the last value.
// LIGHT_SUN is read as LIGHT_MAX from here.

u8 light_LUT[LIGHT_MAX+1] =
{
	/* Middle-raised variation of a_n+1 = a_n * 0.786
	 * Length of LIGHT_MAX+1 means LIGHT_MAX is the last value.
	 * LIGHT_SUN is read as LIGHT_MAX from here.
	 */
	8,
	11+2,
	14+7,
	18+10,
	22+15,
	29+20,
	37+20,
	47+15,
	60+10,
	76+7,
	97+5,
	123+2,
	157,
	200,
	255,
};

const u8 *light_decode_table = light_LUT;

/** Initialize or update the light value tables using the specified \p gamma.
 *  If \p gamma == 1.0 then the light table is linear.  Typically values for
 *  gamma range between 1.8 and 2.2.
 *
 *  @note The value for gamma will be restricted to the range 1.1 <= gamma <= 3.0.
 *
 *  @note This function is not, currently, a simple linear to gamma encoding
 *        because adjustments are made so that a gamma of 1.8 gives the same
 *        results as those hardcoded for use by the server.
 */
void set_light_table(float gamma)
{
	static const float brightness_step = 255.0f / (LIGHT_MAX + 1);

	/* These are adjustment values that are added to the calculated light value
	 * after gamma is applied.  Currently they are used so that given a gamma
	 * of 1.8 the light values set by this function are the same as those
	 * hardcoded in the initalizer list for the declaration of light_LUT.
	 */
	static const int adjustments[LIGHT_MAX + 1] = {
		 7,
		 7,
		 7,
		 5,
		 2,
		 0,
		-7,
		-20,
		-31,
		-39,
		-43,
		-45,
		-40,
		-25,
		0
	};

	gamma = rangelim(gamma, 1.0, 3.0);

	float brightness = brightness_step;

	for (size_t i = 0; i < LIGHT_MAX; i++) {
		light_LUT[i] = (u8)(255 * powf(brightness / 255.0f,  gamma));
		light_LUT[i] = rangelim(light_LUT[i] + adjustments[i], 0, 255);
		if (i > 1 && light_LUT[i] < light_LUT[i-1])
			light_LUT[i] = light_LUT[i-1] + 1;
		brightness += brightness_step;
	}
	light_LUT[LIGHT_MAX] = 255;
}
#endif



#if 0
/*
Made using this and:
- adding 220 as the second last one
- replacing the third last one (212) with 195

#!/usr/bin/python

from math import *
from sys import stdout

# We want 0 at light=0 and 255 at light=LIGHT_MAX
LIGHT_MAX = 14
#FACTOR = 0.69
#FACTOR = 0.75
FACTOR = 0.83
START_FROM_ZERO = False

L = []
if START_FROM_ZERO:
    for i in range(1,LIGHT_MAX+1):
        L.append(int(round(255.0 * FACTOR ** (i-1))))
    L.append(0)
else:
    for i in range(1,LIGHT_MAX+1):
        L.append(int(round(255.0 * FACTOR ** (i-1))))
    L.append(255)

L.reverse()
for i in L:
    stdout.write(str(i)+",\n")
*/
u8 light_decode_table[LIGHT_MAX+1] = 
{
23,
27,
33,
40,
48,
57,
69,
83,
100,
121,
146,
176,
195,
220,
255,
};
#endif

#if 0
// This is good
// a_n+1 = a_n * 0.786
// Length of LIGHT_MAX+1 means LIGHT_MAX is the last value.
// LIGHT_SUN is read as LIGHT_MAX from here.
u8 light_decode_table[LIGHT_MAX+1] = 
{
8,
11,
14,
18,
22,
29,
37,
47,
60,
76,
97,
123,
157,
200,
255,
};
#endif

#if 0
// Use for debugging in dark
u8 light_decode_table[LIGHT_MAX+1] = 
{
58,
64,
72,
80,
88,
98,
109,
121,
135,
150,
167,
185,
206,
229,
255,
};
#endif

// This is reasonable with classic lighting with a light source
/*u8 light_decode_table[LIGHT_MAX+1] = 
{
2,
3,
4,
6,
9,
13,
18,
25,
32,
35,
45,
57,
69,
79,
255
};*/


// As in minecraft, a_n+1 = a_n * 0.8
// NOTE: This doesn't really work that well because this defines
//       LIGHT_MAX as dimmer than LIGHT_SUN
// NOTE: Uh, this has had 34 left out; forget this.
/*u8 light_decode_table[LIGHT_MAX+1] = 
{
8,
11,
14,
17,
21,
27,
42,
53,
66,
83,
104,
130,
163,
204,
255,
};*/

// This was a quick try of more light, manually quickly made
/*u8 light_decode_table[LIGHT_MAX+1] = 
{
0,
7,
11,
15,
21,
29,
42,
53,
69,
85,
109,
135,
167,
205,
255,
};*/

// This was used for a long time, manually made
/*u8 light_decode_table[LIGHT_MAX+1] = 
{
0,
6,
8,
11,
14,
19,
26,
34,
45,
61,
81,
108,
143,
191,
255,
};*/

/*u8 light_decode_table[LIGHT_MAX+1] = 
{
0,
3,
6,
10,
18,
25,
35,
50,
75,
95,
120,
150,
185,
215,
255,
};*/
/*u8 light_decode_table[LIGHT_MAX+1] = 
{
0,
5,
12,
22,
35,
50,
65,
85,
100,
120,
140,
160,
185,
215,
255,
};*/
// LIGHT_MAX is 14, 0-14 is 15 values
/*u8 light_decode_table[LIGHT_MAX+1] = 
{
0,
9,
12,
14,
16,
20,
26,
34,
45,
61,
81,
108,
143,
191,
255,
};*/

#if 0
/*
#!/usr/bin/python

from math import *
from sys import stdout

# We want 0 at light=0 and 255 at light=LIGHT_MAX
LIGHT_MAX = 14
#FACTOR = 0.69
FACTOR = 0.75

L = []
for i in range(1,LIGHT_MAX+1):
    L.append(int(round(255.0 * FACTOR ** (i-1))))
L.append(0)

L.reverse()
for i in L:
    stdout.write(str(i)+",\n")
*/
u8 light_decode_table[LIGHT_MAX+1] = 
{
0,
6,
8,
11,
14,
19,
26,
34,
45,
61,
81,
108,
143,
191,
255,
};
#endif