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Commit message (Expand)AuthorAge
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Allow any character in formspec strings with escape charkwolekr2013-03-05
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Improve item serializationPerttu Ahola2011-11-29
* Added message of the day and made it properly configurable using /#setting (n...Perttu Ahola2011-07-30
* crafting system!Perttu Ahola2010-12-22
* license stuffPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27
='#n101'>101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "player.h"

#include <fstream>
#include "jthread/jmutexautolock.h"
#include "util/numeric.h"
#include "hud.h"
#include "constants.h"
#include "gamedef.h"
#include "settings.h"
#include "content_sao.h"
#include "filesys.h"
#include "log.h"
#include "porting.h"  // strlcpy


Player::Player(IGameDef *gamedef, const char *name):
	touching_ground(false),
	in_liquid(false),
	in_liquid_stable(false),
	liquid_viscosity(0),
	is_climbing(false),
	swimming_vertical(false),
	camera_barely_in_ceiling(false),
	inventory(gamedef->idef()),
	hp(PLAYER_MAX_HP),
	hurt_tilt_timer(0),
	hurt_tilt_strength(0),
	peer_id(PEER_ID_INEXISTENT),
	keyPressed(0),
// protected
	m_gamedef(gamedef),
	m_breath(PLAYER_MAX_BREATH),
	m_pitch(0),
	m_yaw(0),
	m_speed(0,0,0),
	m_position(0,0,0),
	m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30),
	m_dirty(false)
{
	strlcpy(m_name, name, PLAYERNAME_SIZE);

	inventory.clear();
	inventory.addList("main", PLAYER_INVENTORY_SIZE);
	InventoryList *craft = inventory.addList("craft", 9);
	craft->setWidth(3);
	inventory.addList("craftpreview", 1);
	inventory.addList("craftresult", 1);
	inventory.setModified(false);

	// Can be redefined via Lua
	inventory_formspec = "size[8,7.5]"
		//"image[1,0.6;1,2;player.png]"
		"list[current_player;main;0,3.5;8,4;]"
		"list[current_player;craft;3,0;3,3;]"
		"listring[]"
		"list[current_player;craftpreview;7,1;1,1;]";

	// Initialize movement settings at default values, so movement can work if the server fails to send them
	movement_acceleration_default   = 3    * BS;
	movement_acceleration_air       = 2    * BS;
	movement_acceleration_fast      = 10   * BS;
	movement_speed_walk             = 4    * BS;
	movement_speed_crouch           = 1.35 * BS;
	movement_speed_fast             = 20   * BS;
	movement_speed_climb            = 2    * BS;
	movement_speed_jump             = 6.5  * BS;
	movement_liquid_fluidity        = 1    * BS;
	movement_liquid_fluidity_smooth = 0.5  * BS;
	movement_liquid_sink            = 10   * BS;
	movement_gravity                = 9.81 * BS;
	local_animation_speed           = 0.0;

	// Movement overrides are multipliers and must be 1 by default
	physics_override_speed        = 1;
	physics_override_jump         = 1;
	physics_override_gravity      = 1;
	physics_override_sneak        = true;
	physics_override_sneak_glitch = true;

	hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
			 HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE |
			 HUD_FLAG_BREATHBAR_VISIBLE;

	hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT;
}

Player::~Player()
{
	clearHud();
}

// Horizontal acceleration (X and Z), Y direction is ignored
void Player::accelerateHorizontal(v3f target_speed, f32 max_increase)
{
	if(max_increase == 0)
		return;

	v3f d_wanted = target_speed - m_speed;
	d_wanted.Y = 0;
	f32 dl = d_wanted.getLength();
	if(dl > max_increase)
		dl = max_increase;
	
	v3f d = d_wanted.normalize() * dl;

	m_speed.X += d.X;
	m_speed.Z += d.Z;

#if 0 // old code
	if(m_speed.X < target_speed.X - max_increase)
		m_speed.X += max_increase;
	else if(m_speed.X > target_speed.X + max_increase)
		m_speed.X -= max_increase;
	else if(m_speed.X < target_speed.X)
		m_speed.X = target_speed.X;
	else if(m_speed.X > target_speed.X)
		m_speed.X = target_speed.X;

	if(m_speed.Z < target_speed.Z - max_increase)
		m_speed.Z += max_increase;
	else if(m_speed.Z > target_speed.Z + max_increase)
		m_speed.Z -= max_increase;
	else if(m_speed.Z < target_speed.Z)
		m_speed.Z = target_speed.Z;
	else if(m_speed.Z > target_speed.Z)
		m_speed.Z = target_speed.Z;
#endif
}

// Vertical acceleration (Y), X and Z directions are ignored
void Player::accelerateVertical(v3f target_speed, f32 max_increase)
{
	if(max_increase == 0)
		return;

	f32 d_wanted = target_speed.Y - m_speed.Y;
	if(d_wanted > max_increase)
		d_wanted = max_increase;
	else if(d_wanted < -max_increase)
		d_wanted = -max_increase;

	m_speed.Y += d_wanted;

#if 0 // old code
	if(m_speed.Y < target_speed.Y - max_increase)
		m_speed.Y += max_increase;
	else if(m_speed.Y > target_speed.Y + max_increase)
		m_speed.Y -= max_increase;
	else if(m_speed.Y < target_speed.Y)
		m_speed.Y = target_speed.Y;
	else if(m_speed.Y > target_speed.Y)
		m_speed.Y = target_speed.Y;
#endif
}

v3s16 Player::getLightPosition() const
{
	return floatToInt(m_position + v3f(0,BS+BS/2,0), BS);
}

void Player::serialize(std::ostream &os)
{
	// Utilize a Settings object for storing values
	Settings args;
	args.setS32("version", 1);
	args.set("name", m_name);
	//args.set("password", m_password);
	args.setFloat("pitch", m_pitch);
	args.setFloat("yaw", m_yaw);
	args.setV3F("position", m_position);
	args.setS32("hp", hp);
	args.setS32("breath", m_breath);

	args.writeLines(os);

	os<<"PlayerArgsEnd\n";

	inventory.serialize(os);
}

void Player::deSerialize(std::istream &is, std::string playername)
{
	Settings args;

	if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
		throw SerializationError("PlayerArgsEnd of player " +
				playername + " not found!");
	}

	m_dirty = true;
	//args.getS32("version"); // Version field value not used
	std::string name = args.get("name");
	strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
	setPitch(args.getFloat("pitch"));
	setYaw(args.getFloat("yaw"));
	setPosition(args.getV3F("position"));
	try{
		hp = args.getS32("hp");
	}catch(SettingNotFoundException &e) {
		hp = PLAYER_MAX_HP;
	}
	try{
		m_breath = args.getS32("breath");
	}catch(SettingNotFoundException &e) {
		m_breath = PLAYER_MAX_BREATH;
	}

	inventory.deSerialize(is);

	if(inventory.getList("craftpreview") == NULL) {
		// Convert players without craftpreview
		inventory.addList("craftpreview", 1);

		bool craftresult_is_preview = true;
		if(args.exists("craftresult_is_preview"))
			craftresult_is_preview = args.getBool("craftresult_is_preview");
		if(craftresult_is_preview)
		{
			// Clear craftresult
			inventory.getList("craftresult")->changeItem(0, ItemStack());
		}
	}
}

u32 Player::addHud(HudElement *toadd)
{
	JMutexAutoLock lock(m_mutex);

	u32 id = getFreeHudID();

	if (id < hud.size())
		hud[id] = toadd;
	else
		hud.push_back(toadd);

	return id;
}

HudElement* Player::getHud(u32 id)
{
	JMutexAutoLock lock(m_mutex);

	if (id < hud.size())
		return hud[id];

	return NULL;
}

HudElement* Player::removeHud(u32 id)
{
	JMutexAutoLock lock(m_mutex);

	HudElement* retval = NULL;
	if (id < hud.size()) {
		retval = hud[id];
		hud[id] = NULL;
	}
	return retval;
}

void Player::clearHud()
{
	JMutexAutoLock lock(m_mutex);

	while(!hud.empty()) {
		delete hud.back();
		hud.pop_back();
	}
}


void RemotePlayer::save(std::string savedir)
{
	/*
	 * We have to open all possible player files in the players directory
	 * and check their player names because some file systems are not
	 * case-sensitive and player names are case-sensitive.
	 */

	// A player to deserialize files into to check their names
	RemotePlayer testplayer(m_gamedef, "");

	savedir += DIR_DELIM;
	std::string path = savedir + m_name;
	for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
		if (!fs::PathExists(path)) {
			// Open file and serialize
			std::ostringstream ss(std::ios_base::binary);
			serialize(ss);
			if (!fs::safeWriteToFile(path, ss.str())) {
				infostream << "Failed to write " << path << std::endl;
			}
			setModified(false);
			return;
		}
		// Open file and deserialize
		std::ifstream is(path.c_str(), std::ios_base::binary);
		if (!is.good()) {
			infostream << "Failed to open " << path << std::endl;
			return;
		}
		testplayer.deSerialize(is, path);
		is.close();
		if (strcmp(testplayer.getName(), m_name) == 0) {
			// Open file and serialize
			std::ostringstream ss(std::ios_base::binary);
			serialize(ss);
			if (!fs::safeWriteToFile(path, ss.str())) {
				infostream << "Failed to write " << path << std::endl;
			}
			setModified(false);
			return;
		}
		path = savedir + m_name + itos(i);
	}

	infostream << "Didn't find free file for player " << m_name << std::endl;
	return;
}

/*
	RemotePlayer
*/
void RemotePlayer::setPosition(const v3f &position)
{
	Player::setPosition(position);
	if(m_sao)
		m_sao->setBasePosition(position);
}