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test.cpp
Commit message (
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Author
Age
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Ranged support of protocol version on server side
Perttu Ahola
2012-11-29
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unit test: TestNodedefSerialization
Perttu Ahola
2012-11-29
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Add InventoryList width property & allow custom crafting grids.
Ilya Zhuravlev
2012-09-01
*
Fix terrible grammar in comment!
Perttu Ahola
2012-07-22
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Test zlib wrapper's handling of large data
Perttu Ahola
2012-07-22
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Tweak test.c overally a bit
Perttu Ahola
2012-07-22
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Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
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Optimize headers
Perttu Ahola
2012-06-17
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Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
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Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17
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Node texture animation
Perttu Ahola
2012-06-16
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Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
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Add a bit of unit test for inventory
Perttu Ahola
2012-06-03
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voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
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Implement propagateSunlight for VoxelManipulator
Perttu Ahola
2012-03-27
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Add removeStringEnd()
Perttu Ahola
2012-03-25
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Clean unit test output
Perttu Ahola
2012-03-10
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Digging time groups WIP
Perttu Ahola
2012-03-10
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Remove unnecessary delays from large data transfer unit test
Perttu Ahola
2012-01-24
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Fix "illegal escape sequence" in MSVC (actually not illegal)
Perttu Ahola
2012-01-22
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Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
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The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
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Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
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Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
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Better node texture generation
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
*
Add new Connection test in test.cpp in case needed in the future (commented o...
Perttu Ahola
2011-11-07
*
Infinite packet flood test for debugging the new network layer
Perttu Ahola
2011-11-07
*
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
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Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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extended content-type range
Perttu Ahola
2011-07-23
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added an unit test for the Settings thingy (the python ConfigParser -like thing)
Perttu Ahola
2011-07-22
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more reorganizing of map code
Perttu Ahola
2011-06-26
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cleaned map stuff
Perttu Ahola
2011-06-26
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New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
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Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
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mapgen stuff
Perttu Ahola
2011-02-05
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forgot old water unit tests
Perttu Ahola
2011-01-24
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fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
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Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
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generate-time lighting optimization
Perttu Ahola
2011-01-15
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working good
Perttu Ahola
2010-12-26
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