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Commit message (Expand)AuthorAge
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-02
* Fix unit tests failing if IPv6 not availableCraig Robbins2014-11-02
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Don't handle lack of IPv6 as fatal in unit testssapier2014-06-20
* Add the option to bind to a specific addressShadowNinja2014-02-05
* Implement urlencode and urldecodeKahrl2013-12-13
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Weather backward compatibilityproller2013-08-02
* Change ContentFeatures array to a vectorKahrl2013-07-14
* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Add support for IPv6proller2013-06-23
* Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl2013-06-17
* Fix nearly all warningskwolekr2013-05-19
* Fix memory leak in run_tests()PilzAdam2013-05-14
* fix various memory leakssapier2013-04-09
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Ranged support of protocol version on server sidePerttu Ahola2012-11-29
* unit test: TestNodedefSerializationPerttu Ahola2012-11-29
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
* Fix terrible grammar in comment!Perttu Ahola2012-07-22
* Test zlib wrapper's handling of large dataPerttu Ahola2012-07-22
* Tweak test.c overally a bitPerttu Ahola2012-07-22
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Node texture animationPerttu Ahola2012-06-16
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add a bit of unit test for inventoryPerttu Ahola2012-06-03
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
* Add removeStringEnd()Perttu Ahola2012-03-25
* Clean unit test outputPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Remove unnecessary delays from large data transfer unit testPerttu Ahola2012-01-24
* Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-07
* Add new Connection test in test.cpp in case needed in the future (commented o...Perttu Ahola2011-11-07