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* DragonFly BSD is somewhat identical to FreeBSD (#8159)Leonid Bobrov2019-02-03
* Thread: fix a crash on Windows due to data race condition on Thread::m_start_...Loïc Blot2017-10-10
* Fix msvc annoyances (#5963)adrido2017-06-27
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* C++11 patchset 5: use std::threads and remove old compat layer (#5928)Loïc Blot2017-06-08
* Fix AIX threading buildShadowNinja2017-01-28
* Fix synchronization issue at thread startShadowNinja2017-01-28
* Fix C++11 Windows build of threading codesfan52016-10-06
* Fix & make linux conditionals uniform (#4278)Rogier-52016-07-04
* Fix POSIX C++11 buildShadowNinja2016-04-30
* Fix race on thread creationShadowNinja2016-04-28
* Fix misc. MinGW and Valgrind warningskwolekr2015-11-08
* Fix C++11 compatibilitykwolekr2015-10-31
* Fix some threading things and add additional thread unittestskwolekr2015-10-24
* Fix == to =Rui2015-10-17
* Refactor Thread class to improve readability and portabilitykwolekr2015-10-16
* Refactor loggingShadowNinja2015-10-14
* Fix building on OSX, broken since "Clean up threading"Pavel Puchkin2015-09-06
* Clean up threadingShadowNinja2015-08-23
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_node.h"
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "nodedef.h"
#include "server.h"
#include "environment.h"
#include "util/pointedthing.h"


// Should be ordered exactly like enum NodeDrawType in nodedef.h
struct EnumString ScriptApiNode::es_DrawType[] =
	{
		{NDT_NORMAL, "normal"},
		{NDT_AIRLIKE, "airlike"},
		{NDT_LIQUID, "liquid"},
		{NDT_FLOWINGLIQUID, "flowingliquid"},
		{NDT_GLASSLIKE, "glasslike"},
		{NDT_ALLFACES, "allfaces"},
		{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
		{NDT_TORCHLIKE, "torchlike"},
		{NDT_SIGNLIKE, "signlike"},
		{NDT_PLANTLIKE, "plantlike"},
		{NDT_FENCELIKE, "fencelike"},
		{NDT_RAILLIKE, "raillike"},
		{NDT_NODEBOX, "nodebox"},
		{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
		{NDT_FIRELIKE, "firelike"},
		{NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
		{NDT_MESH, "mesh"},
		{NDT_PLANTLIKE_ROOTED, "plantlike_rooted"},
		{0, NULL},
	};

struct EnumString ScriptApiNode::es_ContentParamType2[] =
	{
		{CPT2_NONE, "none"},
		{CPT2_FULL, "full"},
		{CPT2_FLOWINGLIQUID, "flowingliquid"},
		{CPT2_FACEDIR, "facedir"},
		{CPT2_WALLMOUNTED, "wallmounted"},
		{CPT2_LEVELED, "leveled"},
		{CPT2_DEGROTATE, "degrotate"},
		{CPT2_MESHOPTIONS, "meshoptions"},
		{CPT2_COLOR, "color"},
		{CPT2_COLORED_FACEDIR, "colorfacedir"},
		{CPT2_COLORED_WALLMOUNTED, "colorwallmounted"},
		{CPT2_GLASSLIKE_LIQUID_LEVEL, "glasslikeliquidlevel"},
		{0, NULL},
	};

struct EnumString ScriptApiNode::es_LiquidType[] =
	{
		{LIQUID_NONE, "none"},
		{LIQUID_FLOWING, "flowing"},
		{LIQUID_SOURCE, "source"},
		{0, NULL},
	};

struct EnumString ScriptApiNode::es_ContentParamType[] =
	{
		{CPT_NONE, "none"},
		{CPT_LIGHT, "light"},
		{0, NULL},
	};

struct EnumString ScriptApiNode::es_NodeBoxType[] =
	{
		{NODEBOX_REGULAR, "regular"},
		{NODEBOX_FIXED, "fixed"},
		{NODEBOX_WALLMOUNTED, "wallmounted"},
		{NODEBOX_LEVELED, "leveled"},
		{NODEBOX_CONNECTED, "connected"},
		{0, NULL},
	};

bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
		ServerActiveObject *puncher, PointedThing pointed)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_punch", &p))
		return false;

	// Call function
	push_v3s16(L, p);
	pushnode(L, node, ndef);
	objectrefGetOrCreate(L, puncher);
	pushPointedThing(pointed);
	PCALL_RES(lua_pcall(L, 4, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
	return true;
}

bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
		ServerActiveObject *digger)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_dig", &p))
		return false;

	// Call function
	push_v3s16(L, p);
	pushnode(L, node, ndef);
	objectrefGetOrCreate(L, digger);
	PCALL_RES(lua_pcall(L, 3, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
	return true;
}

void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_construct", &p))
		return;

	// Call function
	push_v3s16(L, p);
	PCALL_RES(lua_pcall(L, 1, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}

void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_destruct", &p))
		return;

	// Call function
	push_v3s16(L, p);
	PCALL_RES(lua_pcall(L, 1, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}

bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_flood", &p))
		return false;

	// Call function
	push_v3s16(L, p);
	pushnode(L, node, ndef);
	pushnode(L, newnode, ndef);
	PCALL_RES(lua_pcall(L, 3, 1, error_handler));
	lua_remove(L, error_handler);
	return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1);
}

void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "after_destruct", &p))
		return;

	// Call function
	push_v3s16(L, p);
	pushnode(L, node, ndef);
	PCALL_RES(lua_pcall(L, 2, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}

bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_timer", &p))
		return false;

	// Call function
	push_v3s16(L, p);
	lua_pushnumber(L,dtime);
	PCALL_RES(lua_pcall(L, 2, 1, error_handler));
	lua_remove(L, error_handler);
	return (bool) lua_isboolean(L, -1) && (bool) lua_toboolean(L, -1);
}

void ScriptApiNode::node_on_receive_fields(v3s16 p,
		const std::string &formname,
		const StringMap &fields,
		ServerActiveObject *sender)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	const NodeDefManager *ndef = getServer()->ndef();

	// If node doesn't exist, we don't know what callback to call
	MapNode node = getEnv()->getMap().getNodeNoEx(p);
	if (node.getContent() == CONTENT_IGNORE)
		return;

	// Push callback function on stack
	if (!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields", &p))
		return;

	// Call function
	push_v3s16(L, p);                    // pos
	lua_pushstring(L, formname.c_str()); // formname
	lua_newtable(L);                     // fields
	StringMap::const_iterator it;
	for (it = fields.begin(); it != fields.end(); ++it) {
		const std::string &name = it->first;
		const std::string &value = it->second;
		lua_pushstring(L, name.c_str());
		lua_pushlstring(L, value.c_str(), value.size());
		lua_settable(L, -3);
	}
	objectrefGetOrCreate(L, sender);        // player
	PCALL_RES(lua_pcall(L, 4, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}