| Commit message (Collapse) | Author | Age |
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Cleanup:
* Remove volatile keyword, it is of no use at all. [1]
* Remove the enable_if stuff. It had no use either.
The most likely explanation why the enable_if stuff was there is that it
was used as something like a STATIC_ASSERT to verify that sizeof(T) is not larger
than sizeof(void *). This check however is not just misplaced in a place where we
already use a lock, it isn't needed at all, as gcc will just generate a call to
to the runtime if it compiles for platforms that don't support atomic instructions.
The runtime will then most likely use locks.
Code style fixes:
* Prefix name of the mutex
* Line everything up nicely, where it makes things look nice
* Filling \ continuations with spaces is code style rule
Added operations on the atomic var:
* Compare and swap
* Swap
The second point of the cleanup also fixes the Android build of the next commit.
[1]: http://stackoverflow.com/q/2484980
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For several years now, the lua script lock has been completely broken.
This commit fixes the main issue (creation of a temporary rather than
scoped object), and fixes a subsequent deadlock issue caused by
nested script API calls by adding support for recursive mutexes.
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Use this macro to disallow copying of an object using the assignment
operator or copy constructor. This catches otherwise silent-but-deadly
mistakes such as "ServerMap map = env->getMap();" at compile time.
If so desired, it is still possible to copy a class, but it now requires
an explicit call to memcpy or std::copy.
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- Fix thread name reset on start()
- Fully reset thread state on kill()
- Add unittests to check for correct object states under various circumstances
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- Fix some incompatibilities with obscure platforms (AIX and WinCE)
- Clean up Thread class interface
- Add m_ prefix to private member variables
- Simplify platform-dependent logic, reducing preprocessor
conditional clauses and improving readibility
- Add Thread class documentation
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- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
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Commit
e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd - Clean up threading
by @ShadowNinja has broken the OSX build.
Including things inside a namespace isn't good.
Also fixes #3124.
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* Rename everything.
* Strip J prefix.
* Change UpperCamelCase functions to lowerCamelCase.
* Remove global (!) semaphore count mutex on OSX.
* Remove semaphore count getter (unused, unsafe, depended on internal
API functions on Windows, and used a hack on OSX).
* Add `Atomic<type>`.
* Make `Thread` handle thread names.
* Add support for C++11 multi-threading.
* Combine pthread and win32 sources.
* Remove `ThreadStarted` (unused, unneeded).
* Move some includes from the headers to the sources.
* Move all of `Event` into its header (allows inlining with no new includes).
* Make `Event` use `Semaphore` (except on Windows).
* Move some porting functions into `Thread`.
* Integrate logging with `Thread`.
* Add threading test.
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