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* Optimize semaphore wait with zero timeout on POSIXsfan52019-11-14
* DragonFly BSD is somewhat identical to FreeBSD (#8159)Leonid Bobrov2019-02-03
* Fix 5 issues reported by PVS studioLoic Blot2018-04-04
* Thread: fix a crash on Windows due to data race condition on Thread::m_start_...Loïc Blot2017-10-10
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Fix msvc annoyances (#5963)adrido2017-06-27
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* C++11 patchset 5: use std::threads and remove old compat layer (#5928)Loïc Blot2017-06-08
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)Loïc Blot2017-06-06
* Fix uninitalised variable in event.cpp (#5764)Zeno-2017-05-15
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-07
* Fix AIX threading buildShadowNinja2017-01-28
* Fix synchronization issue at thread startShadowNinja2017-01-28
* Fix C++11 Windows build of threading codesfan52016-10-06
* Fix & make linux conditionals uniform (#4278)Rogier-52016-07-04
* Fix Windows buildCraig Robbins2016-05-02
* Fix use of uninitialised variable in class EventCraig Robbins2016-05-01
* Fix POSIX C++11 buildShadowNinja2016-04-30
* Fix prepreprocessor error in thread.h (related to C++11 threads)Craig Robbins2016-04-30
* Fix race on thread creationShadowNinja2016-04-28
* Fix C++11 compilabilityest312016-01-23
* Fix events on WindowsBlockMen2015-12-11
* Fix Event implementationShadowNinja2015-12-07
* Fix misc. MinGW and Valgrind warningskwolekr2015-11-08
* Time: use locks againest312015-11-04
* Atomic: cleanup and add more operationsest312015-11-03
* Rename and move basicmacros.h to util/basic_macros.hest312015-11-02
* Fix Lua scripting synchronizationkwolekr2015-11-01
* Fix C++11 compatibilitykwolekr2015-10-31
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-27
* Fix some threading things and add additional thread unittestskwolekr2015-10-24
* Fix == to =Rui2015-10-17
* Fix missing include on AIXkwolekr2015-10-17
* Refactor Thread class to improve readability and portabilitykwolekr2015-10-16
* Refactor loggingShadowNinja2015-10-14
* Fix MinGW 32-bit buildShadowNinja2015-10-03
* Fix building on OSX, broken since "Clean up threading"Pavel Puchkin2015-09-06
* Clean up threadingShadowNinja2015-08-23
l slc">//6 #define CONTENT_MESE 0x804 //7 #define CONTENT_MUD 0x805 //8 #define CONTENT_CLOUD 0x806 //10 #define CONTENT_COALSTONE 0x807 //11 #define CONTENT_WOOD 0x808 //12 #define CONTENT_SAND 0x809 //13 #define CONTENT_COBBLE 0x80a //18 #define CONTENT_STEEL 0x80b //19 #define CONTENT_GLASS 0x80c //20 #define CONTENT_MOSSYCOBBLE 0x80d //22 #define CONTENT_GRAVEL 0x80e //23 #define CONTENT_SANDSTONE 0x80f //24 #define CONTENT_CACTUS 0x810 //25 #define CONTENT_BRICK 0x811 //26 #define CONTENT_CLAY 0x812 //27 #define CONTENT_PAPYRUS 0x813 //28 #define CONTENT_BOOKSHELF 0x814 //29 #define CONTENT_JUNGLETREE 0x815 #define CONTENT_JUNGLEGRASS 0x816 #define CONTENT_NC 0x817 #define CONTENT_NC_RB 0x818 #define CONTENT_APPLE 0x819 #define CONTENT_SAPLING 0x820 /* A conversion table for backwards compatibility. Maps <=v19 content types to current ones. Should never be touched. */ content_t trans_table_19[21][2] = { {CONTENT_GRASS, 1}, {CONTENT_TREE, 4}, {CONTENT_LEAVES, 5}, {CONTENT_GRASS_FOOTSTEPS, 6}, {CONTENT_MESE, 7}, {CONTENT_MUD, 8}, {CONTENT_CLOUD, 10}, {CONTENT_COALSTONE, 11}, {CONTENT_WOOD, 12}, {CONTENT_SAND, 13}, {CONTENT_COBBLE, 18}, {CONTENT_STEEL, 19}, {CONTENT_GLASS, 20}, {CONTENT_MOSSYCOBBLE, 22}, {CONTENT_GRAVEL, 23}, {CONTENT_SANDSTONE, 24}, {CONTENT_CACTUS, 25}, {CONTENT_BRICK, 26}, {CONTENT_CLAY, 27}, {CONTENT_PAPYRUS, 28}, {CONTENT_BOOKSHELF, 29}, }; MapNode mapnode_translate_to_internal(MapNode n_from, u8 version) { MapNode result = n_from; if(version <= 19) { content_t c_from = n_from.getContent(); for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++) { if(trans_table_19[i][1] == c_from) { result.setContent(trans_table_19[i][0]); break; } } } return result; } void content_mapnode_get_name_id_mapping(NameIdMapping *nimap) { nimap->set(0, "default:stone"); nimap->set(2, "default:water_flowing"); nimap->set(3, "default:torch"); nimap->set(9, "default:water_source"); nimap->set(14, "default:sign_wall"); nimap->set(15, "default:chest"); nimap->set(16, "default:furnace"); nimap->set(17, "default:chest_locked"); nimap->set(21, "default:fence_wood"); nimap->set(30, "default:rail"); nimap->set(31, "default:ladder"); nimap->set(32, "default:lava_flowing"); nimap->set(33, "default:lava_source"); nimap->set(0x800, "default:dirt_with_grass"); nimap->set(0x801, "default:tree"); nimap->set(0x802, "default:leaves"); nimap->set(0x803, "default:dirt_with_grass_footsteps"); nimap->set(0x804, "default:mese"); nimap->set(0x805, "default:dirt"); nimap->set(0x806, "default:cloud"); nimap->set(0x807, "default:coalstone"); nimap->set(0x808, "default:wood"); nimap->set(0x809, "default:sand"); nimap->set(0x80a, "default:cobble"); nimap->set(0x80b, "default:steelblock"); nimap->set(0x80c, "default:glass"); nimap->set(0x80d, "default:mossycobble"); nimap->set(0x80e, "default:gravel"); nimap->set(0x80f, "default:sandstone"); nimap->set(0x810, "default:cactus"); nimap->set(0x811, "default:brick"); nimap->set(0x812, "default:clay"); nimap->set(0x813, "default:papyrus"); nimap->set(0x814, "default:bookshelf"); nimap->set(0x815, "default:jungletree"); nimap->set(0x816, "default:junglegrass"); nimap->set(0x817, "default:nyancat"); nimap->set(0x818, "default:nyancat_rainbow"); nimap->set(0x819, "default:apple"); nimap->set(0x820, "default:sapling"); // Static types nimap->set(CONTENT_IGNORE, "ignore"); nimap->set(CONTENT_AIR, "air"); } class NewNameGetter { public: NewNameGetter() { old_to_new["CONTENT_STONE"] = "default:stone"; old_to_new["CONTENT_WATER"] = "default:water_flowing"; old_to_new["CONTENT_TORCH"] = "default:torch"; old_to_new["CONTENT_WATERSOURCE"] = "default:water_source"; old_to_new["CONTENT_SIGN_WALL"] = "default:sign_wall"; old_to_new["CONTENT_CHEST"] = "default:chest"; old_to_new["CONTENT_FURNACE"] = "default:furnace"; old_to_new["CONTENT_LOCKABLE_CHEST"] = "default:locked_chest"; old_to_new["CONTENT_FENCE"] = "default:wooden_fence"; old_to_new["CONTENT_RAIL"] = "default:rail"; old_to_new["CONTENT_LADDER"] = "default:ladder"; old_to_new["CONTENT_LAVA"] = "default:lava_flowing"; old_to_new["CONTENT_LAVASOURCE"] = "default:lava_source"; old_to_new["CONTENT_GRASS"] = "default:dirt_with_grass"; old_to_new["CONTENT_TREE"] = "default:tree"; old_to_new["CONTENT_LEAVES"] = "default:leaves"; old_to_new["CONTENT_GRASS_FOOTSTEPS"] = "default:dirt_with_grass_footsteps"; old_to_new["CONTENT_MESE"] = "default:mese"; old_to_new["CONTENT_MUD"] = "default:dirt"; old_to_new["CONTENT_CLOUD"] = "default:cloud"; old_to_new["CONTENT_COALSTONE"] = "default:coalstone"; old_to_new["CONTENT_WOOD"] = "default:wood"; old_to_new["CONTENT_SAND"] = "default:sand"; old_to_new["CONTENT_COBBLE"] = "default:cobble"; old_to_new["CONTENT_STEEL"] = "default:steel"; old_to_new["CONTENT_GLASS"] = "default:glass"; old_to_new["CONTENT_MOSSYCOBBLE"] = "default:mossycobble"; old_to_new["CONTENT_GRAVEL"] = "default:gravel"; old_to_new["CONTENT_SANDSTONE"] = "default:sandstone"; old_to_new["CONTENT_CACTUS"] = "default:cactus"; old_to_new["CONTENT_BRICK"] = "default:brick"; old_to_new["CONTENT_CLAY"] = "default:clay"; old_to_new["CONTENT_PAPYRUS"] = "default:papyrus"; old_to_new["CONTENT_BOOKSHELF"] = "default:bookshelf"; old_to_new["CONTENT_JUNGLETREE"] = "default:jungletree"; old_to_new["CONTENT_JUNGLEGRASS"] = "default:junglegrass"; old_to_new["CONTENT_NC"] = "default:nyancat"; old_to_new["CONTENT_NC_RB"] = "default:nyancat_rainbow"; old_to_new["CONTENT_APPLE"] = "default:apple"; old_to_new["CONTENT_SAPLING"] = "default:sapling"; // Just in case old_to_new["CONTENT_IGNORE"] = "ignore"; old_to_new["CONTENT_AIR"] = "air"; } std::string get(const std::string &old) { std::map<std::string, std::string>::const_iterator i; i = old_to_new.find(old); if(i == old_to_new.end()) return ""; return i->second; } private: std::map<std::string, std::string> old_to_new; }; NewNameGetter newnamegetter; std::string content_mapnode_get_new_name(const std::string &oldname) { return newnamegetter.get(oldname); } content_t legacy_get_id(const std::string &oldname, INodeDefManager *ndef) { std::string newname = content_mapnode_get_new_name(oldname); if(newname == "") return CONTENT_IGNORE; content_t id; bool found = ndef->getId(newname, id); if(!found) return CONTENT_IGNORE; return id; }