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path: root/src/tile.cpp
Commit message (Expand)AuthorAge
* Speedup mapblock_meshRealBadAngel2014-07-17
* Add support for Android 2.3+sapier2014-06-29
* Don't keep temporary images in RAMsapier2014-06-23
* Reduce log level for non npot2 texture warning messagesapier2014-05-24
* Move message about missing normal maps to infostream instead of errorstream.RealBadAngel2014-05-05
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Fix Result of processed Request was written to invalid (non existent) ResultQ...sapier2013-11-17
* Fix multicaller support in RequestQueuesapier2013-11-17
* Fix full crack texture being shown when releasing dig buttonKahrl2013-08-06
* Fix crack overlay for animated texturesKahrl2013-08-05
* Add texture pack selection to main menuNovatux2013-08-04
* Whoever called a function parameter m_device is fired without notice.Kahrl2013-07-03
* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-03
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-04
* Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-03
* Get menu background image from selected gamePerttu Ahola2013-05-02
* Fix double free, null texture dropkwolekr2013-04-12
* fix inventory image texture leaksapier2013-04-07
* fix huge texture leak in tiledefsapier2013-04-07
* fix memory leaksapier2013-04-06
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add the ability for client to check if image existsPerttu Ahola2012-11-30
* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-25
* Don't leak textures all over the placeKahrl2012-11-02
* Use proper alpha blit in some more texture modifiersPerttu Ahola2012-08-31
* Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,...Perttu Ahola2012-08-31
* Fix random glitches in transparent animationsPerttu Ahola2012-06-18
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
* Improve texture atlas generationPerttu Ahola2012-04-07
* Support custom textures installed as /textures/all/*.pngPerttu Ahola2012-04-07
* [transformN image modifierKahrl2012-03-29
* Almost support loading sounds from serverPerttu Ahola2012-03-25
* Move client textures to the correct placePerttu Ahola2012-03-19
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Initial directory structure reworkPerttu Ahola2012-03-10
* tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer2012-02-24
* tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer2012-02-24
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03