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path: root/src/tile.cpp
Commit message (Collapse)AuthorAge
* Add [colorize modifierBlockMen2014-10-05
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* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Add ^[mask texture modifiersfan52014-08-22
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* Revert "Fix inventory items blinking on item preloading"sapier2014-08-16
| | | | | The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it.
* Fix inventory items blinking on item preloadingsapier2014-08-16
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* Rework texture generating code, add texture grouping via ( ... )sfan52014-07-29
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* Speedup mapblock_meshRealBadAngel2014-07-17
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* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Don't keep temporary images in RAMsapier2014-06-23
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* Reduce log level for non npot2 texture warning messagesapier2014-05-24
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* Move message about missing normal maps to infostream instead of errorstream.RealBadAngel2014-05-05
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* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
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* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Fix Result of processed Request was written to invalid (non existent) ↵sapier2013-11-17
| | | | ResultQueue if requesting thread timed out before
* Fix multicaller support in RequestQueuesapier2013-11-17
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* Fix full crack texture being shown when releasing dig buttonKahrl2013-08-06
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* Fix crack overlay for animated texturesKahrl2013-08-05
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* Add texture pack selection to main menuNovatux2013-08-04
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* Whoever called a function parameter m_device is fired without notice.Kahrl2013-07-03
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* Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl2013-07-03
| | | | | | | | | | | | | TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it).
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-04
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* Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-03
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* Get menu background image from selected gamePerttu Ahola2013-05-02
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* Fix double free, null texture dropkwolekr2013-04-12
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* fix inventory image texture leaksapier2013-04-07
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* fix huge texture leak in tiledefsapier2013-04-07
| | | | fix minor glitches too
* fix memory leaksapier2013-04-06
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add the ability for client to check if image existsPerttu Ahola2012-11-30
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* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-25
| | | | | | | | This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
* Don't leak textures all over the placeKahrl2012-11-02
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* Use proper alpha blit in some more texture modifiersPerttu Ahola2012-08-31
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* Properly initialize baseimg for texture modifier ↵Perttu Ahola2012-08-31
| | | | [combine:WxH:X,Y=filename:X,Y=filename2
* Fix random glitches in transparent animationsPerttu Ahola2012-06-18
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
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* Node texture animationPerttu Ahola2012-06-16
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
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* Improve texture atlas generationPerttu Ahola2012-04-07
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* Support custom textures installed as /textures/all/*.pngPerttu Ahola2012-04-07
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* [transformN image modifierKahrl2012-03-29
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* Almost support loading sounds from serverPerttu Ahola2012-03-25
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* Move client textures to the correct placePerttu Ahola2012-03-19
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints