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tile.cpp
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...
*
fixed slight error in server build
Perttu Ahola
2011-02-15
*
might work good on cmake+msvc now
Perttu Ahola
2011-02-15
*
smgr->drop() is now used in tile.cpp
Perttu Ahola
2011-02-15
*
cube inventory texture rendering thing (not good yet)
Perttu Ahola
2011-02-14
*
Use random-generated fallback textures when real textures are not found
Perttu Ahola
2011-02-12
*
more stuff...
Perttu Ahola
2011-02-11
*
new texture stuff quite working
Perttu Ahola
2011-02-11
*
fixes toward mingw compatibility
Perttu Ahola
2011-02-10
*
some texture stuff
Perttu Ahola
2011-02-10
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
*
minecraft-like crafting
Perttu Ahola
2010-12-25
*
crafting system!
Perttu Ahola
2010-12-22
*
organizing stuff.
Perttu Ahola
2010-12-21
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
*
framework for modifying textures
Perttu Ahola
2010-12-20
*
day/night working client side
Perttu Ahola
2010-12-19
*
before adding day/night lighting
Perttu Ahola
2010-12-18
*
tinkering around
Perttu Ahola
2010-12-14
*
added some missing files
Perttu Ahola
2010-12-14
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