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Commit message (Collapse)AuthorAge
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-04
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* Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-03
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* Get menu background image from selected gamePerttu Ahola2013-05-02
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* Fix double free, null texture dropkwolekr2013-04-12
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* fix inventory image texture leaksapier2013-04-07
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* fix huge texture leak in tiledefsapier2013-04-07
| | | | fix minor glitches too
* fix memory leaksapier2013-04-06
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add the ability for client to check if image existsPerttu Ahola2012-11-30
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* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-25
| | | | | | | | This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
* Don't leak textures all over the placeKahrl2012-11-02
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* Use proper alpha blit in some more texture modifiersPerttu Ahola2012-08-31
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* Properly initialize baseimg for texture modifier ↵Perttu Ahola2012-08-31
| | | | [combine:WxH:X,Y=filename:X,Y=filename2
* Fix random glitches in transparent animationsPerttu Ahola2012-06-18
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
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* Node texture animationPerttu Ahola2012-06-16
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
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* Improve texture atlas generationPerttu Ahola2012-04-07
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* Support custom textures installed as /textures/all/*.pngPerttu Ahola2012-04-07
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* [transformN image modifierKahrl2012-03-29
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* Almost support loading sounds from serverPerttu Ahola2012-03-25
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* Move client textures to the correct placePerttu Ahola2012-03-19
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Initial directory structure reworkPerttu Ahola2012-03-10
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* tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer2012-02-24
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* tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer2012-02-24
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Fix getTextureRaw to always return an image that is not in the texture atlas ↵Perttu Ahola2011-12-01
| | | | and fix plain "^[forcesingle" handling
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-01
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* Some MSVC fixesPerttu Ahola2011-11-29
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* Rename menu background to menubg.png, move unknown_block.png and ↵Perttu Ahola2011-11-29
| | | | unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
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* If available, use local textures instead of those sent by serverPerttu Ahola2011-11-29
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* Add texture modifier [brighten and modify [toalpha to modify existing ↵Perttu Ahola2011-11-29
| | | | texture, not read a new base
* Cut down TextureSource verbosityPerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Properly update textures in node definitionsPerttu Ahola2011-11-29
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* Sending of textures WIPPerttu Ahola2011-11-29
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* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola2011-11-29
| | | | still works