Commit message (Collapse) | Author | Age | |
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* | Fix inventory items blinking on item preloading | sapier | 2014-08-16 |
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* | Rework texture generating code, add texture grouping via ( ... ) | sfan5 | 2014-07-29 |
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* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 |
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* | Add support for Android 2.3+ | sapier | 2014-06-29 |
| | | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed! | ||
* | Don't keep temporary images in RAM | sapier | 2014-06-23 |
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* | Reduce log level for non npot2 texture warning message | sapier | 2014-05-24 |
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* | Move message about missing normal maps to infostream instead of errorstream. | RealBadAngel | 2014-05-05 |
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* | Bunch of small fixes (coding style, very unlikely errors, warning messages) | sapier | 2014-04-19 |
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* | Make MutexQueue use jsemaphore for signaling | sapier | 2014-01-10 |
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* | Cleanup jthread and fix win32 build | sapier | 2013-12-01 |
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* | Fix Result of processed Request was written to invalid (non existent) ↵ | sapier | 2013-11-17 |
| | | | | ResultQueue if requesting thread timed out before | ||
* | Fix multicaller support in RequestQueue | sapier | 2013-11-17 |
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* | Fix full crack texture being shown when releasing dig button | Kahrl | 2013-08-06 |
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* | Fix crack overlay for animated textures | Kahrl | 2013-08-05 |
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* | Add texture pack selection to main menu | Novatux | 2013-08-04 |
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* | Whoever called a function parameter m_device is fired without notice. | Kahrl | 2013-07-03 |
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* | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl | 2013-07-03 |
| | | | | | | | | | | | | | TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it). | ||
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
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* | Only add ^[forcesingle to get raw texture if atlas is used | Kahrl | 2013-06-04 |
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* | Delay deleting replaced textures (m_texture_trash) | Kahrl | 2013-06-03 |
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* | Get menu background image from selected game | Perttu Ahola | 2013-05-02 |
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* | Fix double free, null texture drop | kwolekr | 2013-04-12 |
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* | fix inventory image texture leak | sapier | 2013-04-07 |
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* | fix huge texture leak in tiledef | sapier | 2013-04-07 |
| | | | | fix minor glitches too | ||
* | fix memory leak | sapier | 2013-04-06 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Add the ability for client to check if image exists | Perttu Ahola | 2012-11-30 |
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* | Revert "Don't leak textures all over the place" | Perttu Ahola | 2012-11-25 |
| | | | | | | | | This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2. | ||
* | Don't leak textures all over the place | Kahrl | 2012-11-02 |
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* | Use proper alpha blit in some more texture modifiers | Perttu Ahola | 2012-08-31 |
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* | Properly initialize baseimg for texture modifier ↵ | Perttu Ahola | 2012-08-31 |
| | | | | [combine:WxH:X,Y=filename:X,Y=filename2 | ||
* | Fix random glitches in transparent animations | Perttu Ahola | 2012-06-18 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
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* | Allow node cracking animations of any length | Perttu Ahola | 2012-06-16 |
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* | Node texture animation | Perttu Ahola | 2012-06-16 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Add texture modification [lowpart:percent:filename | Perttu Ahola | 2012-06-03 |
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* | Improve texture atlas generation | Perttu Ahola | 2012-04-07 |
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* | Support custom textures installed as /textures/all/*.png | Perttu Ahola | 2012-04-07 |
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* | [transformN image modifier | Kahrl | 2012-03-29 |
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* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
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* | Move client textures to the correct place | Perttu Ahola | 2012-03-19 |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
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* | tile: remove redundant warning about failing render-to-target | Jonathan Neuschäfer | 2012-02-24 |
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* | tile: don't duplicate std::string::find_last_of | Jonathan Neuschäfer | 2012-02-24 |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. |