| Commit message (Expand) | Author | Age |
* | Fix misc. style issues | kwolekr | 2014-10-03 |
* | Node highlighting. | RealBadAngel | 2014-09-17 |
* | Rework texture generating code, add texture grouping via ( ... ) | sfan5 | 2014-07-29 |
* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 |
* | Add support for Android 2.3+ | sapier | 2014-06-29 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
* | Shaders rework. | RealBadAngel | 2013-12-03 |
* | Change mainmenu texture handling + small misc changes | Kahrl | 2013-09-11 |
* | Add texture pack selection to main menu | Novatux | 2013-08-04 |
* | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl | 2013-07-03 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
* | Get menu background image from selected game | Perttu Ahola | 2013-05-02 |
* | Add option to use texture alpha channel | kwolekr | 2013-04-23 |
* | 6d facedir | RealBadAngel | 2013-03-23 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Fix tile MaterialType to make sense and make lava surface be shader'd lower l... | Perttu Ahola | 2012-12-02 |
* | Add the ability for client to check if image exists | Perttu Ahola | 2012-11-30 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Node texture animation | Perttu Ahola | 2012-06-16 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 |
* | Sending of textures WIP | Perttu Ahola | 2011-11-29 |
* | Make possible and do update textures in node definitions after late texture a... | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Improve rendering and fix tiling in mesh generation | Perttu Ahola | 2011-10-18 |
* | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay... | Kahrl | 2011-09-19 |
* | All textures are are now searched first from the directory specified by the t... | Perttu Ahola | 2011-05-21 |
* | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola | 2011-04-03 |
* | cube inventory texture rendering thing (not good yet) | Perttu Ahola | 2011-02-14 |
* | fully working i guess | Perttu Ahola | 2011-02-11 |
* | new texture stuff quite working | Perttu Ahola | 2011-02-11 |
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
* | Mainly some texture tweaking | Perttu Ahola | 2011-01-24 |
* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 |
* | minecraft-like crafting | Perttu Ahola | 2010-12-25 |
* | crafting system! | Perttu Ahola | 2010-12-22 |
* | Cracking blocks while digging | Perttu Ahola | 2010-12-21 |
* | framework for modifying textures | Perttu Ahola | 2010-12-20 |
* | before adding day/night lighting | Perttu Ahola | 2010-12-18 |
* | added some missing files | Perttu Ahola | 2010-12-14 |