aboutsummaryrefslogtreecommitdiff
path: root/src/tile.h
Commit message (Collapse)AuthorAge
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
|
* Get menu background image from selected gamePerttu Ahola2013-05-02
|
* Add option to use texture alpha channelkwolekr2013-04-23
|
* 6d facedirRealBadAngel2013-03-23
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵Perttu Ahola2012-12-02
| | | | like water
* Add the ability for client to check if image existsPerttu Ahola2012-11-30
|
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
|
* Optimize headersPerttu Ahola2012-06-17
|
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
|
* Node texture animationPerttu Ahola2012-06-16
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Properly update textures in node definitionsPerttu Ahola2011-11-29
|
* Sending of textures WIPPerttu Ahola2011-11-29
|
* Make possible and do update textures in node definitions after late texture ↵Perttu Ahola2011-11-29
| | | | atlas making
* GameDef compilesPerttu Ahola2011-11-29
|
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
|
* Convert any inventory item into a mesh, bring back ↵Kahrl2011-09-19
| | | | InventoryItem::getImageRay(), some const-correctness fixes
* All textures are are now searched first from the directory specified by the ↵Perttu Ahola2011-05-21
| | | | texture_path setting.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
|
* fully working i guessPerttu Ahola2011-02-11
|
* new texture stuff quite workingPerttu Ahola2011-02-11
|
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
|
* bug-fixin'Perttu Ahola2011-02-08
|
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
|
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
|
* Mainly some texture tweakingPerttu Ahola2011-01-24
|
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
|
* minecraft-like craftingPerttu Ahola2010-12-25
|
* crafting system!Perttu Ahola2010-12-22
|
* Cracking blocks while diggingPerttu Ahola2010-12-21
|
* framework for modifying texturesPerttu Ahola2010-12-20
|
* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* added some missing filesPerttu Ahola2010-12-14