Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Convert any inventory item into a mesh, bring back ↵ | Kahrl | 2011-09-19 |
| | | | | InventoryItem::getImageRay(), some const-correctness fixes | ||
* | All textures are are now searched first from the directory specified by the ↵ | Perttu Ahola | 2011-05-21 |
| | | | | texture_path setting. | ||
* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | ||
* | cube inventory texture rendering thing (not good yet) | Perttu Ahola | 2011-02-14 |
| | |||
* | fully working i guess | Perttu Ahola | 2011-02-11 |
| | |||
* | new texture stuff quite working | Perttu Ahola | 2011-02-11 |
| | |||
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
| | |||
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
| | |||
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
| | |||
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
| | |||
* | Mainly some texture tweaking | Perttu Ahola | 2011-01-24 |
| | |||
* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 |
| | |||
* | minecraft-like crafting | Perttu Ahola | 2010-12-25 |
| | |||
* | crafting system! | Perttu Ahola | 2010-12-22 |
| | |||
* | Cracking blocks while digging | Perttu Ahola | 2010-12-21 |
| | |||
* | framework for modifying textures | Perttu Ahola | 2010-12-20 |
| | |||
* | before adding day/night lighting | Perttu Ahola | 2010-12-18 |
| | | | | | --HG-- rename : data/light.png => data/cloud.png | ||
* | added some missing files | Perttu Ahola | 2010-12-14 |