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* Convert any inventory item into a mesh, bring back ↵Kahrl2011-09-19
| | | | InventoryItem::getImageRay(), some const-correctness fixes
* All textures are are now searched first from the directory specified by the ↵Perttu Ahola2011-05-21
| | | | texture_path setting.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* cube inventory texture rendering thing (not good yet)Perttu Ahola2011-02-14
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* fully working i guessPerttu Ahola2011-02-11
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* bug-fixin'Perttu Ahola2011-02-08
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* Mainly some texture tweakingPerttu Ahola2011-01-24
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
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* minecraft-like craftingPerttu Ahola2010-12-25
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* crafting system!Perttu Ahola2010-12-22
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* Cracking blocks while diggingPerttu Ahola2010-12-21
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* framework for modifying texturesPerttu Ahola2010-12-20
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* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* added some missing filesPerttu Ahola2010-12-14