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Commit message (Expand)AuthorAge
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Allow toolcaps to override the built-in times for dig_immediatesfan52019-07-31
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog2018-01-03
* Tool getDigParams: Fix selecting the best fitting timeHybrid Dog2018-01-03
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-29
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Fix click-digging torches (#5652)you2017-04-28
* Tools: Fix tool digging speed limitHybrid Dog2017-04-19
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* Make some maps unordered to improve performanceLoic Blot2016-10-05
* Change i++ to ++iDavid Jones2015-08-25
* Fix inversion of full_punch_intervalNovatux2014-07-02
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to le...Perttu Ahola2012-03-29
* Digging and placing soundsPerttu Ahola2012-03-24
* dig_immediate=2 -> 0.5 seconds digging timePerttu Ahola2012-03-10
* dig_immediate=3 instead of 1 means 0 secondsPerttu Ahola2012-03-10
* Damage groups WIPPerttu Ahola2012-03-10
* Small fix in getHitParamsPerttu Ahola2012-03-10
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
* Tune group digging time stuff a bitPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29