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path: root/src/treegen.cpp
Commit message (Expand)AuthorAge
* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-23
* L-systems treegen code tweaks.RealBadAngel2014-06-17
* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Make saplings only grow on dirt or grass, make jungle tree trunks only replac...kwolekr2013-03-16
* Re-add jungles, apple treeskwolekr2013-03-16
* Clean up Mapgenkwolekr2013-03-11
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add seed parameter for default and L-system treesRealBadAngel2013-02-24
* Treegen update. Some new symbols. Speed up code a bit.RealBadAngel2013-01-23
* L-Systems treegen update.RealBadAngel2013-01-07
* Fixed compile issues on windowsdannydark2012-12-30
* L-System treegenRealBadAngel2012-12-30
n>(const std::string &liststring); const std::string serialize(const std::vector<ServerListSpec> &serverlist); std::vector<ServerListSpec> deSerializeJson(const std::string &liststring); const std::string serializeJson(const std::vector<ServerListSpec> &serverlist); #if USE_CURL void sendAnnounce(const std::string &action, const std::vector<std::string> &clients_names = std::vector<std::string>(), const double uptime = 0, const u32 game_time = 0, const float lag = 0, const std::string &gameid = "", const std::vector<ModSpec> &mods = std::vector<ModSpec>()); #endif } // ServerList namespace #endif