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* Remove SharedPtr, it's not used and will be never used, we use C++11Loic Blot2017-06-05
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-19
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Treegen: Improve use of signed vs. unsigned integersparamat2016-07-12
* Change internal type for seeds to s32kwolekr2016-06-04
* Treegen: Rename pine tree mapgen aliasparamat2015-08-10
* Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgamesparamat2015-07-13
* Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliasesparamat2015-06-12
* Treegen: Add pine tree. Force place trunksparamat2015-04-01
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-23
* L-systems treegen code tweaks.RealBadAngel2014-06-17
* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Make saplings only grow on dirt or grass, make jungle tree trunks only replac...kwolekr2013-03-16
* Re-add jungles, apple treeskwolekr2013-03-16
* Clean up Mapgenkwolekr2013-03-11
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add seed parameter for default and L-system treesRealBadAngel2013-02-24
* Treegen update. Some new symbols. Speed up code a bit.RealBadAngel2013-01-23
* L-Systems treegen update.RealBadAngel2013-01-07
* Fixed compile issues on windowsdannydark2012-12-30
* L-System treegenRealBadAngel2012-12-30