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CMakeLists.txt
Commit message (
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Author
Age
*
Rename “Minimal development test” to “Development Test” (#9928)
Wuzzy
2020-05-26
*
Add Irrlicht-specific smart pointer (#6814)
Vitaliy
2019-04-12
*
Fix Address::isLocalhost algorithm
Loic Blot
2019-02-09
*
Add an activeobject manager to hold active objects (#7939)
Loïc Blot
2018-12-13
*
Replace auth.txt with SQLite auth database (#7279)
Ben Deutsch
2018-08-05
*
Revert 6587 - Optimize entity-entity collision (#7539)
lhofhansl
2018-07-08
*
Server: move shutdown parts to a specific shutdown state object (#7437)
Loïc Blot
2018-06-13
*
Optimize entity-entity collision (#6587)
Vitaliy
2018-04-03
*
Client eventmanager refactor (#7179)
Loïc Blot
2018-03-30
*
Server: delegate mod management & config to ServerModConfiguration (#7131)
Loïc Blot
2018-03-16
*
Add Voxelarea unittests (#7121)
Loïc Blot
2018-03-11
*
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Loic Blot
2018-01-05
*
Add unittests on ActiveObject and BanManager class (#6866)
Loïc Blot
2018-01-01
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
*
Only include keycode unittests in client build (fixes #4559)
sfan5
2016-09-29
*
Add keycode.cpp unittests
sfan5
2016-09-25
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Clean up threading
ShadowNinja
2015-08-23
*
Add AreaStore data structure
est31
2015-07-27
*
Tests: Add schematic unittests
kwolekr
2015-05-08
*
Tests: Add NodeResolver unittests
kwolekr
2015-05-05
*
Tests: Add ObjDef unittests
kwolekr
2015-05-03
*
Tests: Add random unittests
kwolekr
2015-04-29
*
Tests: Modularize unit testing
kwolekr
2015-04-26