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path: root/src/unittest/CMakeLists.txt
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* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26
* Add Irrlicht-specific smart pointer (#6814)Vitaliy2019-04-12
* Fix Address::isLocalhost algorithmLoic Blot2019-02-09
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-13
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16
* Add Voxelarea unittests (#7121)Loïc Blot2018-03-11
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-05
* Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot2018-01-01
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Add unittests to test player saving/loading (#4679)Ner'zhul2016-10-27
* Only include keycode unittests in client build (fixes #4559)sfan52016-09-29
* Add keycode.cpp unittestssfan52016-09-25
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Clean up threadingShadowNinja2015-08-23
* Add AreaStore data structureest312015-07-27
* Tests: Add schematic unittestskwolekr2015-05-08
* Tests: Add NodeResolver unittestskwolekr2015-05-05
* Tests: Add ObjDef unittestskwolekr2015-05-03
* Tests: Add random unittestskwolekr2015-04-29
* Tests: Modularize unit testingkwolekr2015-04-26