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* Add unittests to test player saving/loading (#4679)Ner'zhul2016-10-27
* Only include keycode unittests in client build (fixes #4559)sfan52016-09-29
* Add keycode.cpp unittestssfan52016-09-25
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Clean up threadingShadowNinja2015-08-23
* Add AreaStore data structureest312015-07-27
* Tests: Add schematic unittestskwolekr2015-05-08
* Tests: Add NodeResolver unittestskwolekr2015-05-05
* Tests: Add ObjDef unittestskwolekr2015-05-03
* Tests: Add random unittestskwolekr2015-04-29
* Tests: Modularize unit testingkwolekr2015-04-26
font. The license for this font used to be GPL2. I've updated the font files to Liberation 2.00, which are SIL, and do not require us to ship source code. I've attempted to fix all the attribution and license strings, and used the strings as provided by redhat for attribution to make sure they're correct. Last, I've removed a bunch of executable bits on files that do not need them. Fixes #5231
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