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Commit message (
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Author
Age
*
Use std::map instead of core::map (#12301)
paradust7
2022-05-18
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Rework use_texture_alpha to provide three opaque/clip/blend modes
sfan5
2021-01-29
*
Fix compare between pointer and 0 in unittests
Jozef Behran
2019-08-13
*
Add a MSVC / Windows compatible snprintf function (#7353)
nOOb3167
2018-07-22
*
Add online content repository
rubenwardy
2018-04-19
*
Client eventmanager refactor (#7179)
Loïc Blot
2018-03-30
*
Cleanup sound manager class (#7158)
Loïc Blot
2018-03-24
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
*
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2017-05-26
*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Remove some abort() calls
est31
2015-10-26
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Refactor logging
ShadowNinja
2015-10-14
*
Tests: Add schematic unittests
kwolekr
2015-05-08
*
Tests: Add NodeResolver unittests
kwolekr
2015-05-05
*
Tests: Modularize unit testing
kwolekr
2015-04-26