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* Use std::map instead of core::map (#12301)paradust72022-05-18
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
* Fix compare between pointer and 0 in unittestsJozef Behran2019-08-13
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
* Add online content repositoryrubenwardy2018-04-19
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
* [CSM] Client side moddingLoic Blot2017-03-13
* Remove some abort() callsest312015-10-26
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Refactor loggingShadowNinja2015-10-14
* Tests: Add schematic unittestskwolekr2015-05-08
* Tests: Add NodeResolver unittestskwolekr2015-05-05
* Tests: Modularize unit testingkwolekr2015-04-26