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* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
| | | | This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
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/*
 Minetest-c55
 Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
 Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
 Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>

 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef GUIKEYCHANGEMENU_HEADER
#define GUIKEYCHANGEMENU_HEADER

#include "common_irrlicht.h"
#include "utility.h"
#include "modalMenu.h"
#include "client.h"
#include "gettext.h"
#include "keycode.h"
#include <string>

enum
{
	GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
	//buttons
	GUI_ID_KEY_FORWARD_BUTTON,
	GUI_ID_KEY_BACKWARD_BUTTON,
	GUI_ID_KEY_LEFT_BUTTON,
	GUI_ID_KEY_RIGHT_BUTTON,
	GUI_ID_KEY_USE_BUTTON,
	GUI_ID_KEY_FLY_BUTTON,
	GUI_ID_KEY_FAST_BUTTON,
	GUI_ID_KEY_JUMP_BUTTON,
	GUI_ID_KEY_CHAT_BUTTON,
	GUI_ID_KEY_CMD_BUTTON,
	GUI_ID_KEY_SNEAK_BUTTON,
	GUI_ID_KEY_INVENTORY_BUTTON,
	GUI_ID_KEY_DUMP_BUTTON,
	GUI_ID_KEY_RANGE_BUTTON
};

class GUIKeyChangeMenu: public GUIModalMenu
{
public:
	GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
			s32 id, IMenuManager *menumgr);
	~GUIKeyChangeMenu();

	void removeChildren();
	/*
	 Remove and re-add (or reposition) stuff
	 */
	void regenerateGui(v2u32 screensize);

	void drawMenu();

	bool acceptInput();

	bool OnEvent(const SEvent& event);

private:

	void init_keys();

	bool resetMenu();

	gui::IGUIButton *forward;
	gui::IGUIButton *backward;
	gui::IGUIButton *left;
	gui::IGUIButton *right;
	gui::IGUIButton *use;
	gui::IGUIButton *sneak;
	gui::IGUIButton *jump;
	gui::IGUIButton *inventory;
	gui::IGUIButton *fly;
	gui::IGUIButton *fast;
	gui::IGUIButton *range;
	gui::IGUIButton *dump;
	gui::IGUIButton *chat;
	gui::IGUIButton *cmd;

	s32 activeKey;
	KeyPress key_forward;
	KeyPress key_backward;
	KeyPress key_left;
	KeyPress key_right;
	KeyPress key_use;
	KeyPress key_sneak;
	KeyPress key_jump;
	KeyPress key_inventory;
	KeyPress key_fly;
	KeyPress key_fast;
	KeyPress key_range;
	KeyPress key_chat;
	KeyPress key_cmd;
	KeyPress key_dump;
};

#endif