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* Add Irrlicht-specific smart pointer (#6814)Vitaliy2019-04-12
* LINT fixLoïc Blot2019-02-15
* Fix Address::isLocalhost algorithmLoic Blot2019-02-09
* Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)Paul Ouellette2019-02-07
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Fix the part of the float test that requires IEC559/IEEE754 compliancePedro Gimeno2018-12-18
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
* Network: Send IEEE floats (#7768)SmallJoker2018-12-13
* Add testWrapDegrees_0_360_v3f unittestsLoïc Blot2018-12-04
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Fix temporary path crash in TestAuthDatabase (#7753)SmallJoker2018-09-28
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-13
* LINT fixLoic Blot2018-05-29
* Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72...Loic Blot2018-05-29
* Fix i386 bit build at OpenBSD (#7259)mazocomp2018-04-21
* Add online content repositoryrubenwardy2018-04-19
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-02
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Fix a crash or random memory leak when reseting saved environment variable in...Loic Blot2018-03-16
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16
* Add Voxelarea unittests (#7121)Loïc Blot2018-03-11
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Remove unused light updating codeDániel Juhász2018-02-04
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-05
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-05
* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot2018-01-05
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-05
* Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot2018-01-01
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-29
* Network cleanup (#6310)Loïc Blot2017-08-25
* Network cleanup (#6302)Loïc Blot2017-08-24
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-06
* C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)Loïc Blot2017-06-06
* Remove deprecated code segments (#5891)Thomas--S2017-06-04
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26