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Commit message (
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Author
Age
*
Cleanup sound manager class (#7158)
Loïc Blot
2018-03-24
*
Fix a crash or random memory leak when reseting saved environment variable in...
Loic Blot
2018-03-16
*
Server: delegate mod management & config to ServerModConfiguration (#7131)
Loïc Blot
2018-03-16
*
Add Voxelarea unittests (#7121)
Loïc Blot
2018-03-11
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Remove unused light updating code
Dániel Juhász
2018-02-04
*
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...
Loic Blot
2018-01-05
*
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...
Loic Blot
2018-01-05
*
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...
Loic Blot
2018-01-05
*
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Loic Blot
2018-01-05
*
Add unittests on ActiveObject and BanManager class (#6866)
Loïc Blot
2018-01-01
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Network proto handlers/container fixes (#6334)
Loïc Blot
2017-08-29
*
Network cleanup (#6310)
Loïc Blot
2017-08-25
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
*
Revert "Remove deprecated code segments (#5891)"
Loïc Blot
2017-06-06
*
C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)
Loïc Blot
2017-06-06
*
Remove deprecated code segments (#5891)
Thomas--S
2017-06-04
*
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2017-05-26
*
Clean up numeric.h and split FacePositionCache from it
ShadowNinja
2017-05-06
*
Fix Travis/unittest broken since b662a45
SmallJoker
2017-04-29
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Pass clang-format on various cpp/header files (#5559)
Loïc Blot
2017-04-23
*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Fix synchronization issue at thread start
ShadowNinja
2017-01-28
*
Revert "Extend minetest.is_yes()"
sfan5
2017-01-07
*
Extend minetest.is_yes()
red-001
2017-01-07
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Fix RemoveRelatvePathComponents
ShadowNinja
2016-12-20
*
Fix filepath > RemoveRelativePathComponent unittest
sfan5
2016-11-27
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
*
Travis: build matrix improvements + CPP11 build
Loic Blot
2016-10-06
*
Only include keycode unittests in client build (fixes #4559)
sfan5
2016-09-29
*
Add keycode.cpp unittests
sfan5
2016-09-25
*
couple of memory leaks fixes.
David Carlier
2016-08-10
*
Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
paramat
2016-08-04
*
test_map_settings_manager: Fix Wunused-result warning
est31
2016-08-04
*
Temporarily disable "testStartStopWait" Threading unit test on mac
est31
2016-07-04
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