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path: root/src/util/container.h
Commit message (Collapse)AuthorAge
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
| | | | | | | | | | | | | * Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
| | | | * Fix event LINT & remove default constructor/destructors * remove compat code & modernize autolock header
* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Add AreaStore data structureest312015-07-27
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* MutexedQueue inherits must use std::deque instead of std::listLoic Blot2015-03-17
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* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
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* Use std::vector instead of std::list in StaticObjectList and ↵Loic Blot2015-03-04
| | | | MutexedMap::getValues()
* Change UniqueQueue to use a queue and a set.unknown2015-01-15
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* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
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* Implement httpfetch module and initialize it from main()Kahrl2013-12-13
| | | | | | | | Add curl_parallel_limit setting that will replace media_fetch_threads in a later commit. Fix a typo in MutexedQueue::pop_back() that made it impossible to compile code that used this function. (Noticed this while implementing httpfetch.)
* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Always use builtin JThread librarykwolekr2013-09-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add texture pack selection to main menuNovatux2013-08-04
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "scriptapi.h"
#include "server.h"
#include "script.h"
#include "tool.h"
#include "nodedef.h"
#include "util/pointedthing.h"
#include "scriptapi_item.h"
#include "scriptapi_types.h"
#include "scriptapi_common.h"
#include "scriptapi_object.h"
#include "scriptapi_content.h"


struct EnumString es_ItemType[] =
{
	{ITEM_NONE, "none"},
	{ITEM_NODE, "node"},
	{ITEM_CRAFT, "craft"},
	{ITEM_TOOL, "tool"},
	{0, NULL},
};


/*
	ItemDefinition
*/

ItemDefinition read_item_definition(lua_State *L, int index,
		ItemDefinition default_def)
{
	if(index < 0)
		index = lua_gettop(L) + 1 + index;

	// Read the item definition
	ItemDefinition def = default_def;

	def.type = (ItemType)getenumfield(L, index, "type",
			es_ItemType, ITEM_NONE);
	getstringfield(L, index, "name", def.name);
	getstringfield(L, index, "description", def.description);
	getstringfield(L, index, "inventory_image", def.inventory_image);
	getstringfield(L, index, "wield_image", def.wield_image);

	lua_getfield(L, index, "wield_scale");
	if(lua_istable(L, -1)){
		def.wield_scale = check_v3f(L, -1);
	}
	lua_pop(L, 1);

	def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
	if(def.stack_max == 0)
		def.stack_max = 1;

	lua_getfield(L, index, "on_use");
	def.usable = lua_isfunction(L, -1);
	lua_pop(L, 1);

	getboolfield(L, index, "liquids_pointable", def.liquids_pointable);

	warn_if_field_exists(L, index, "tool_digging_properties",
			"deprecated: use tool_capabilities");

	lua_getfield(L, index, "tool_capabilities");
	if(lua_istable(L, -1)){
		def.tool_capabilities = new ToolCapabilities(
				read_tool_capabilities(L, -1));
	}

	// If name is "" (hand), ensure there are ToolCapabilities
	// because it will be looked up there whenever any other item has
	// no ToolCapabilities
	if(def.name == "" && def.tool_capabilities == NULL){
		def.tool_capabilities = new ToolCapabilities();
	}

	lua_getfield(L, index, "groups");
	read_groups(L, -1, def.groups);
	lua_pop(L, 1);

	lua_getfield(L, index, "sounds");
	if(lua_istable(L, -1)){
		lua_getfield(L, -1, "place");
		read_soundspec(L, -1, def.sound_place);
		lua_pop(L, 1);
	}
	lua_pop(L, 1);

	// Client shall immediately place this node when player places the item.
	// Server will update the precise end result a moment later.
	// "" = no prediction
	getstringfield(L, index, "node_placement_prediction",
			def.node_placement_prediction);

	return def;
}

// register_item_raw({lots of stuff})
int l_register_item_raw(lua_State *L)
{
	luaL_checktype(L, 1, LUA_TTABLE);
	int table = 1;

	// Get the writable item and node definition managers from the server
	IWritableItemDefManager *idef =
			get_server(L)->getWritableItemDefManager();
	IWritableNodeDefManager *ndef =
			get_server(L)->getWritableNodeDefManager();

	// Check if name is defined
	std::string name;
	lua_getfield(L, table, "name");
	if(lua_isstring(L, -1)){
		name = lua_tostring(L, -1);
		verbosestream<<"register_item_raw: "<<name<<std::endl;
	} else {
		throw LuaError(L, "register_item_raw: name is not defined or not a string");
	}

	// Check if on_use is defined

	ItemDefinition def;
	// Set a distinctive default value to check if this is set
	def.node_placement_prediction = "__default";

	// Read the item definition
	def = read_item_definition(L, table, def);

	// Default to having client-side placement prediction for nodes
	// ("" in item definition sets it off)
	if(def.node_placement_prediction == "__default"){
		if(def.type == ITEM_NODE)
			def.node_placement_prediction = name;
		else
			def.node_placement_prediction = "";
	}

	// Register item definition
	idef->registerItem(def);

	// Read the node definition (content features) and register it
	if(def.type == ITEM_NODE)
	{
		ContentFeatures f = read_content_features(L, table);
		ndef->set(f.name, f);
	}

	return 0; /* number of results */
}

// register_alias_raw(name, convert_to_name)
int l_register_alias_raw(lua_State *L)
{
	std::string name = luaL_checkstring(L, 1);
	std::string convert_to = luaL_checkstring(L, 2);

	// Get the writable item definition manager from the server
	IWritableItemDefManager *idef =
			get_server(L)->getWritableItemDefManager();

	idef->registerAlias(name, convert_to);

	return 0; /* number of results */
}

// Retrieves minetest.registered_items[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
// is tried instead so unknown items can still be manipulated to some degree
bool get_item_callback(lua_State *L,
		const char *name, const char *callbackname)
{
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_items");
	lua_remove(L, -2);
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_getfield(L, -1, name);
	lua_remove(L, -2);
	// Should be a table
	if(lua_type(L, -1) != LUA_TTABLE)
	{
		// Report error and clean up
		errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
		lua_pop(L, 1);

		// Try minetest.nodedef_default instead
		lua_getglobal(L, "minetest");
		lua_getfield(L, -1, "nodedef_default");
		lua_remove(L, -2);
		luaL_checktype(L, -1, LUA_TTABLE);
	}
	lua_getfield(L, -1, callbackname);
	lua_remove(L, -2);
	// Should be a function or nil
	if(lua_type(L, -1) == LUA_TFUNCTION)
	{
		return true;
	}
	else if(lua_isnil(L, -1))
	{
		lua_pop(L, 1);
		return false;
	}
	else
	{
		errorstream<<"Item \""<<name<<"\" callback \""
			<<callbackname<<" is not a function"<<std::endl;
		lua_pop(L, 1);
		return false;
	}
}

bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
		ServerActiveObject *dropper, v3f pos)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	// Push callback function on stack
	if(!get_item_callback(L, item.name.c_str(), "on_drop"))
		return false;

	// Call function
	LuaItemStack::create(L, item);
	objectref_get_or_create(L, dropper);
	pushFloatPos(L, pos);
	if(lua_pcall(L, 3, 1, 0))
		script_error(L, "error: %s", lua_tostring(L, -1));
	if(!lua_isnil(L, -1))
		item = read_item(L, -1);
	return true;
}

bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
		ServerActiveObject *placer, const PointedThing &pointed)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	// Push callback function on stack
	if(!get_item_callback(L, item.name.c_str(), "on_place"))
		return false;

	// Call function
	LuaItemStack::create(L, item);
	objectref_get_or_create(L, placer);
	push_pointed_thing(L, pointed);
	if(lua_pcall(L, 3, 1, 0))
		script_error(L, "error: %s", lua_tostring(L, -1));
	if(!lua_isnil(L, -1))
		item = read_item(L, -1);
	return true;
}

bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
		ServerActiveObject *user, const PointedThing &pointed)
{
	realitycheck(L);
	assert(lua_checkstack(L, 20));
	StackUnroller stack_unroller(L);

	// Push callback function on stack
	if(!get_item_callback(L, item.name.c_str(), "on_use"))
		return false;

	// Call function
	LuaItemStack::create(L, item);
	objectref_get_or_create(L, user);
	push_pointed_thing(L, pointed);
	if(lua_pcall(L, 3, 1, 0))
		script_error(L, "error: %s", lua_tostring(L, -1));
	if(!lua_isnil(L, -1))
		item = read_item(L, -1);
	return true;
}

// garbage collector
int LuaItemStack::gc_object(lua_State *L)
{
	LuaItemStack *o = *(LuaItemStack **)(lua_touserdata(L, 1));
	delete o;
	return 0;
}

// is_empty(self) -> true/false
int LuaItemStack::l_is_empty(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	lua_pushboolean(L, item.empty());
	return 1;
}

// get_name(self) -> string
int LuaItemStack::l_get_name(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	lua_pushstring(L, item.name.c_str());
	return 1;
}

// get_count(self) -> number
int LuaItemStack::l_get_count(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	lua_pushinteger(L, item.count);
	return 1;
}

// get_wear(self) -> number
int LuaItemStack::l_get_wear(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	lua_pushinteger(L, item.wear);
	return 1;
}

// get_metadata(self) -> string
int LuaItemStack::l_get_metadata(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
	return 1;
}

// clear(self) -> true
int LuaItemStack::l_clear(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	o->m_stack.clear();
	lua_pushboolean(L, true);
	return 1;
}

// replace(self, itemstack or itemstring or table or nil) -> true
int LuaItemStack::l_replace(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	o->m_stack = read_item(L, 2);
	lua_pushboolean(L, true);
	return 1;
}

// to_string(self) -> string
int LuaItemStack::l_to_string(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	std::string itemstring = o->m_stack.getItemString();
	lua_pushstring(L, itemstring.c_str());
	return 1;
}

// to_table(self) -> table or nil
int LuaItemStack::l_to_table(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	const ItemStack &item = o->m_stack;
	if(item.empty())
	{
		lua_pushnil(L);
	}
	else
	{
		lua_newtable(L);
		lua_pushstring(L, item.name.c_str());
		lua_setfield(L, -2, "name");
		lua_pushinteger(L, item.count);
		lua_setfield(L, -2, "count");
		lua_pushinteger(L, item.wear);
		lua_setfield(L, -2, "wear");
		lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
		lua_setfield(L, -2, "metadata");
	}
	return 1;
}

// get_stack_max(self) -> number
int LuaItemStack::l_get_stack_max(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	lua_pushinteger(L, item.getStackMax(get_server(L)->idef()));
	return 1;
}

// get_free_space(self) -> number
int LuaItemStack::l_get_free_space(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	lua_pushinteger(L, item.freeSpace(get_server(L)->idef()));
	return 1;
}

// is_known(self) -> true/false
// Checks if the item is defined.
int LuaItemStack::l_is_known(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	bool is_known = item.isKnown(get_server(L)->idef());
	lua_pushboolean(L, is_known);
	return 1;
}

// get_definition(self) -> table
// Returns the item definition table from minetest.registered_items,
// or a fallback one (name="unknown")
int LuaItemStack::l_get_definition(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;

	// Get minetest.registered_items[name]
	lua_getglobal(L, "minetest");
	lua_getfield(L, -1, "registered_items");
	luaL_checktype(L, -1, LUA_TTABLE);
	lua_getfield(L, -1, item.name.c_str());
	if(lua_isnil(L, -1))
	{
		lua_pop(L, 1);
		lua_getfield(L, -1, "unknown");
	}
	return 1;
}

// get_tool_capabilities(self) -> table
// Returns the effective tool digging properties.
// Returns those of the hand ("") if this item has none associated.
int LuaItemStack::l_get_tool_capabilities(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	const ToolCapabilities &prop =
		item.getToolCapabilities(get_server(L)->idef());
	push_tool_capabilities(L, prop);
	return 1;
}

// add_wear(self, amount) -> true/false
// The range for "amount" is [0,65535]. Wear is only added if the item
// is a tool. Adding wear might destroy the item.
// Returns true if the item is (or was) a tool.
int LuaItemStack::l_add_wear(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	int amount = lua_tointeger(L, 2);
	bool result = item.addWear(amount, get_server(L)->idef());
	lua_pushboolean(L, result);
	return 1;
}

// add_item(self, itemstack or itemstring or table or nil) -> itemstack
// Returns leftover item stack
int LuaItemStack::l_add_item(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	ItemStack newitem = read_item(L, 2);
	ItemStack leftover = item.addItem(newitem, get_server(L)->idef());
	create(L, leftover);
	return 1;
}

// item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
// First return value is true iff the new item fits fully into the stack
// Second return value is the would-be-left-over item stack
int LuaItemStack::l_item_fits(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	ItemStack newitem = read_item(L, 2);
	ItemStack restitem;
	bool fits = item.itemFits(newitem, &restitem, get_server(L)->idef());
	lua_pushboolean(L, fits);  // first return value
	create(L, restitem);       // second return value
	return 2;
}

// take_item(self, takecount=1) -> itemstack
int LuaItemStack::l_take_item(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	u32 takecount = 1;
	if(!lua_isnone(L, 2))
		takecount = luaL_checkinteger(L, 2);
	ItemStack taken = item.takeItem(takecount);
	create(L, taken);
	return 1;
}

// peek_item(self, peekcount=1) -> itemstack
int LuaItemStack::l_peek_item(lua_State *L)
{
	LuaItemStack *o = checkobject(L, 1);
	ItemStack &item = o->m_stack;
	u32 peekcount = 1;
	if(!lua_isnone(L, 2))
		peekcount = lua_tointeger(L, 2);
	ItemStack peekaboo = item.peekItem(peekcount);
	create(L, peekaboo);
	return 1;
}

LuaItemStack::LuaItemStack(const ItemStack &item):
	m_stack(item)
{
}

LuaItemStack::~LuaItemStack()
{
}

const ItemStack& LuaItemStack::getItem() const
{
	return m_stack;
}
ItemStack& LuaItemStack::getItem()
{
	return m_stack;
}

// LuaItemStack(itemstack or itemstring or table or nil)
// Creates an LuaItemStack and leaves it on top of stack
int LuaItemStack::create_object(lua_State *L)
{
	ItemStack item = read_item(L, 1);
	LuaItemStack *o = new LuaItemStack(item);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, className);
	lua_setmetatable(L, -2);
	return 1;
}
// Not callable from Lua
int LuaItemStack::create(lua_State *L, const ItemStack &item)
{
	LuaItemStack *o = new LuaItemStack(item);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
	luaL_getmetatable(L, className);
	lua_setmetatable(L, -2);
	return 1;
}

LuaItemStack* LuaItemStack::checkobject(lua_State *L, int narg)
{
	luaL_checktype(L, narg, LUA_TUSERDATA);
	void *ud = luaL_checkudata(L, narg, className);
	if(!ud) luaL_typerror(L, narg, className);
	return *(LuaItemStack**)ud;  // unbox pointer
}

void LuaItemStack::Register(lua_State *L)
{
	lua_newtable(L);
	int methodtable = lua_gettop(L);
	luaL_newmetatable(L, className);
	int metatable = lua_gettop(L);

	lua_pushliteral(L, "__metatable");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);  // hide metatable from Lua getmetatable()

	lua_pushliteral(L, "__index");
	lua_pushvalue(L, methodtable);
	lua_settable(L, metatable);

	lua_pushliteral(L, "__gc");
	lua_pushcfunction(L, gc_object);
	lua_settable(L, metatable);

	lua_pop(L, 1);  // drop metatable

	luaL_openlib(L, 0, methods, 0);  // fill methodtable
	lua_pop(L, 1);  // drop methodtable

	// Can be created from Lua (LuaItemStack(itemstack or itemstring or table or nil))
	lua_register(L, className, create_object);
}

const char LuaItemStack::className[] = "ItemStack";
const luaL_reg LuaItemStack::methods[] = {
	luamethod(LuaItemStack, is_empty),
	luamethod(LuaItemStack, get_name),
	luamethod(LuaItemStack, get_count),
	luamethod(LuaItemStack, get_wear),
	luamethod(LuaItemStack, get_metadata),
	luamethod(LuaItemStack, clear),
	luamethod(LuaItemStack, replace),
	luamethod(LuaItemStack, to_string),
	luamethod(LuaItemStack, to_table),
	luamethod(LuaItemStack, get_stack_max),
	luamethod(LuaItemStack, get_free_space),
	luamethod(LuaItemStack, is_known),
	luamethod(LuaItemStack, get_definition),
	luamethod(LuaItemStack, get_tool_capabilities),
	luamethod(LuaItemStack, add_wear),
	luamethod(LuaItemStack, add_item),
	luamethod(LuaItemStack, item_fits),
	luamethod(LuaItemStack, take_item),
	luamethod(LuaItemStack, peek_item),
	{0,0}
};

ItemStack read_item(lua_State *L, int index)
{
	if(index < 0)
		index = lua_gettop(L) + 1 + index;

	if(lua_isnil(L, index))
	{
		return ItemStack();
	}
	else if(lua_isuserdata(L, index))
	{
		// Convert from LuaItemStack
		LuaItemStack *o = LuaItemStack::checkobject(L, index);
		return o->getItem();
	}
	else if(lua_isstring(L, index))
	{
		// Convert from itemstring
		std::string itemstring = lua_tostring(L, index);
		IItemDefManager *idef = get_server(L)->idef();
		try
		{
			ItemStack item;
			item.deSerialize(itemstring, idef);
			return item;
		}
		catch(SerializationError &e)
		{
			infostream<<"WARNING: unable to create item from itemstring"
					<<": "<<itemstring<<std::endl;
			return ItemStack();
		}
	}
	else if(lua_istable(L, index))
	{
		// Convert from table
		IItemDefManager *idef = get_server(L)->idef();
		std::string name = getstringfield_default(L, index, "name", "");
		int count = getintfield_default(L, index, "count", 1);
		int wear = getintfield_default(L, index, "wear", 0);
		std::string metadata = getstringfield_default(L, index, "metadata", "");
		return ItemStack(name, count, wear, metadata, idef);
	}
	else
	{
		throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
	}
}

std::vector<ItemStack> read_items(lua_State *L, int index)
{
	if(index < 0)
		index = lua_gettop(L) + 1 + index;

	std::vector<ItemStack> items;
	luaL_checktype(L, index, LUA_TTABLE);
	lua_pushnil(L);
	while(lua_next(L, index) != 0){
		// key at index -2 and value at index -1
		items.push_back(read_item(L, -1));
		// removes value, keeps key for next iteration
		lua_pop(L, 1);
	}
	return items;
}

// creates a table of ItemStacks
void push_items(lua_State *L, const std::vector<ItemStack> &items)
{
	// Get the table insert function
	lua_getglobal(L, "table");
	lua_getfield(L, -1, "insert");
	int table_insert = lua_gettop(L);
	// Create and fill table
	lua_newtable(L);
	int table = lua_gettop(L);
	for(u32 i=0; i<items.size(); i++){
		ItemStack item = items[i];
		lua_pushvalue(L, table_insert);
		lua_pushvalue(L, table);
		LuaItemStack::create(L, item);
		if(lua_pcall(L, 2, 0, 0))
			script_error(L, "error: %s", lua_tostring(L, -1));
	}
	lua_remove(L, -2); // Remove table
	lua_remove(L, -2); // Remove insert
}