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numeric.h
Commit message (
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Author
Age
*
Smoothed yaw rotation for objects (#6825)
SmallJoker
2018-08-02
*
Revert "Add an active object step time budget #6721"
Lars Hofhansl
2018-01-12
*
Fix rounding error in g/set_node caused by truncation to float
rubenwardy
2017-12-26
*
Add an active object step time budget #6721
Lars Hofhansl
2017-12-06
*
Allow zoom to actually show more data.
Lars Hofhansl
2017-11-15
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Change BS constant from implicit double to float (#6286)
Jens Rottmann
2017-08-20
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
*
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
*
Fix myfloor(0.0)
ShadowNinja
2017-05-06
*
Clean up numeric.h and split FacePositionCache from it
ShadowNinja
2017-05-06
*
Minimap: Optimise
number Zero
2017-03-11
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Rename and move basicmacros.h to util/basic_macros.h
est31
2015-11-02
*
Move basic, non-numeric macros from util/numeric.h to basicmacros.h
kwolekr
2015-10-27
*
Clean up threading
ShadowNinja
2015-08-23
*
src/util/numeric.{cpp,h}: Fix FacePositionCache data race
Břetislav Štec
2015-08-02
*
Fix several MSVC issues numeric.h
SmallJoker
2015-05-01
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
*
Fix set_bits
kwolekr
2015-03-31
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-22
*
Fix wrapDegrees family of functions
Craig Robbins
2015-02-23
*
Performance Improvement: Use a cache which caches result for getFacePositions.
Loic Blot
2015-02-16
*
Water fixes
gregorycu
2015-01-18
*
Remove unused rangelim function (the macro still exists)
Kahrl
2014-11-19
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Accept hexadecimal and string values for seeds
kwolekr
2013-11-04
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Weather support
proller
2013-07-27
*
Decoration: Add Schematic decoration type
kwolekr
2013-06-22
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
The new mapgen, noise functions, et al.
kwolekr
2013-01-21
*
Optimize headers
Perttu Ahola
2012-06-17
*
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17