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path: root/src/util/pointedthing.cpp
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* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
| | | | | * Return intersection point in node coordinates. * Clarify 'intersection_point' documentation
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* Expose getPointedThing to LuaDániel Juhász2017-07-07
| | | | | | This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
| | | | * C++11 cleanup on constructors dir script
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
| | | | | | | | | | | | | | | | | | | * Improved getPointedThing() The new algorithm checks every node exactly once. Now the point and normal vector of the collision is also returned in the PointedThing (currently they are not used outside of the function). Now the CNodeDefManager keeps the union of all possible nodeboxes, so the raycast won't miss any nodes. Also if there are only small nodeboxes, getPointedThing() is exceptionally fast. Also adds unit test for VoxelLineIterator. * Cleanup, code move This commit moves getPointedThing() and Client::getSelectedActiveObject() to ClientEnvironment. The map nodes now can decide which neighbors they are connecting to (MapNode::getNeighbors()).
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17