aboutsummaryrefslogtreecommitdiff
path: root/src/util/serialize.h
Commit message (Collapse)AuthorAge
* Sanitize player position and speed server-side (#12396)sfan52022-06-07
|
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
|
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
| | | | | | | This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions
* Clean up serializationSmallJoker2020-10-01
| | | | | | | | This reverts 1a5b4b3 and further functions in serialize.cpp that are unused The intend for a sane NetworkPacket/stream replacement was good, but a wrapper class around i/ostream might be more versatile than introducing a new vector-based serialization class.
* Fix truncation warning for F1000_MIN, F1000_MAXsfan52020-04-27
|
* DragonFly BSD is somewhat identical to FreeBSD (#8159)Leonid Bobrov2019-02-03
|
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
| | | | | * Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
* Network: Send IEEE floats (#7768)SmallJoker2018-12-13
|
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* serialize: use a temporary for SerializeExceptionLoïc Blot2017-08-21
| | | | Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
| | | | | | | | | | | | | * Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
| | | | * C++11 cleanup on constructors dir script
* Add ItemStack key-value meta storagerubenwardy2017-02-04
|
* Add macos/freebsd missing endian.h include and add win endianness infoqiukeren2015-12-29
|
* Add BufReader and vector-based serialization methodskwolekr2015-10-15
|
* Improve accuracy and safety of float serializationkwolekr2015-08-01
| | | | | | | | | Multiplying by a factor of 1/1000.f (rather than dividing by 1000.f) directly introduces an error of 1 ULP. With this patch, an exact comparison of a floating point literal with the deserialized F1000 form representing it is now guaranteed to be successful. In addition, the maxmium and minimum safely representible floating point numbers are now well-defined as constants.
* Clean up util/serialization.{cpp,h} and add unit testskwolekr2015-08-01
|
* Increase limit of serialized long stringskwolekr2015-07-14
|
* Add more robust error checking to deSerialize*String routineskwolekr2015-07-13
| | | | | Add serializeHexString() Clean up util/serialize.cpp
* serialize.h: use machine native byte swapping if available, fall-back to ↵Rafael Reilova2014-11-21
| | | | | | | | | | | | | | | | | | | | | previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Fix write and read S32 vectorsBlockMen2014-04-12
|
* Make serializeStructToString use an ostringstreamShadowNinja2014-03-15
|
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
|
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Const-correct util/serialize.hPerttu Ahola2012-12-02
|
* Framework for the attachment system, new object property which allows ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | | | changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
* Optimize headersPerttu Ahola2012-06-17
|
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17