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Author
Age
...
*
Fix fast leaves with texture_clean_transparent enabled.
Aaron Suen
2015-04-26
*
Refactor around translatePassword
est31
2015-04-17
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
*
Fix set_bits
kwolekr
2015-03-31
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-22
*
MutexedQueue inherits must use std::deque instead of std::list
Loic Blot
2015-03-17
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix Android text bug (no text displaying)
Craig Robbins
2015-03-07
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...
Loic Blot
2015-03-04
*
Fix narrow_to_wide_c (ANDROID)
Craig Robbins
2015-03-02
*
Fix minor memory leak (Android)
Craig Robbins
2015-02-27
*
Fix wrapDegrees family of functions
Craig Robbins
2015-02-23
*
Move hex.h to util/
Loic Blot
2015-02-21
*
Move sha1.hpp and base64.hpp to util/
Loic Blot
2015-02-21
*
Performance Improvement: Use a cache which caches result for getFacePositions.
Loic Blot
2015-02-16
*
Fix gettext on MSVC
BlockMen
2015-02-12
*
Fix Android build of narrow_to_wide
ShadowNinja
2015-02-11
*
Reduce gettext wide/narrow and string/char* conversions
ShadowNinja
2015-02-05
*
Water fixes
gregorycu
2015-01-18
*
Make minor style change(unescape_string())
Craig Robbins
2015-01-16
*
Fix unescape_string removing all backslashes
ShadowNinja
2015-01-15
*
Change UniqueQueue to use a queue and a set.
unknown
2015-01-15
*
Deduplicate code and use stdlib in string functions
ShadowNinja
2015-01-03
*
Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
*
serialize.h: use machine native byte swapping if available, fall-back to prev...
Rafael Reilova
2014-11-21
*
Remove unused rangelim function (the macro still exists)
Kahrl
2014-11-19
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
*
Fix bug introduced by me (Zeno)
Craig Robbins
2014-10-29
*
Added names colours and refactored parseColorString()
Craig Robbins
2014-10-29
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Fix unit reported by TimeTaker (was always ms)
Kahrl
2014-10-09
*
Add [colorize modifier
BlockMen
2014-10-05
*
Fix misc. style issues
kwolekr
2014-10-03
*
Standardize tooltip row detection
BlockMen
2014-09-28
*
Use const references for Settings methods
ShadowNinja
2014-09-21
*
Add support for Android 2.3+
sapier
2014-06-29
*
Fix msvc2012 build
sapier
2014-06-29
*
Add formspec api versioning
sapier
2014-06-29
*
Bunch of small fixes (coding style, very unlikely errors, warning messages)
sapier
2014-04-19
*
Fix write and read S32 vectors
BlockMen
2014-04-12
*
Fix serializing of signed numbers in serializeStructToString
ShadowNinja
2014-03-21
*
Make serializeStructToString use an ostringstream
ShadowNinja
2014-03-15
*
Revert "Use fixed-width format specifiers in serializeStructToString"
ShadowNinja
2014-03-14
*
Use fixed-width format specifiers in serializeStructToString
ShadowNinja
2014-03-13
*
Replace usage of long long with u64/s64
ShadowNinja
2014-03-12
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
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