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* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-26
* Refactor around translatePasswordest312015-04-17
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Fix set_bitskwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Clean up and tweak build systemShadowNinja2015-03-27
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* MutexedQueue inherits must use std::deque instead of std::listLoic Blot2015-03-17
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix Android text bug (no text displaying)Craig Robbins2015-03-07
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* Use std::vector instead of std::list in StaticObjectList and MutexedMap::getV...Loic Blot2015-03-04
* Fix narrow_to_wide_c (ANDROID)Craig Robbins2015-03-02
* Fix minor memory leak (Android)Craig Robbins2015-02-27
* Fix wrapDegrees family of functionsCraig Robbins2015-02-23
* Move hex.h to util/Loic Blot2015-02-21
* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-21
* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-16
* Fix gettext on MSVCBlockMen2015-02-12
* Fix Android build of narrow_to_wideShadowNinja2015-02-11
* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
* Water fixesgregorycu2015-01-18
* Make minor style change(unescape_string())Craig Robbins2015-01-16
* Fix unescape_string removing all backslashesShadowNinja2015-01-15
* Change UniqueQueue to use a queue and a set.unknown2015-01-15
* Deduplicate code and use stdlib in string functionsShadowNinja2015-01-03
* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
* serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova2014-11-21
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-19
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-02
* Fix bug introduced by me (Zeno)Craig Robbins2014-10-29
* Added names colours and refactored parseColorString()Craig Robbins2014-10-29
* Refactor decoration-related codekwolekr2014-10-29
* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-09
* Add [colorize modifierBlockMen2014-10-05
* Fix misc. style issueskwolekr2014-10-03
* Standardize tooltip row detectionBlockMen2014-09-28
* Use const references for Settings methodsShadowNinja2014-09-21
* Add support for Android 2.3+sapier2014-06-29
* Fix msvc2012 buildsapier2014-06-29
* Add formspec api versioningsapier2014-06-29
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
* Fix write and read S32 vectorsBlockMen2014-04-12
* Fix serializing of signed numbers in serializeStructToStringShadowNinja2014-03-21
* Make serializeStructToString use an ostringstreamShadowNinja2014-03-15
* Revert "Use fixed-width format specifiers in serializeStructToString"ShadowNinja2014-03-14
* Use fixed-width format specifiers in serializeStructToStringShadowNinja2014-03-13
* Replace usage of long long with u64/s64ShadowNinja2014-03-12
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15