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...
*
Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
*
serialize.h: use machine native byte swapping if available, fall-back to prev...
Rafael Reilova
2014-11-21
*
Remove unused rangelim function (the macro still exists)
Kahrl
2014-11-19
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
*
Fix bug introduced by me (Zeno)
Craig Robbins
2014-10-29
*
Added names colours and refactored parseColorString()
Craig Robbins
2014-10-29
*
Refactor decoration-related code
kwolekr
2014-10-29
*
Fix unit reported by TimeTaker (was always ms)
Kahrl
2014-10-09
*
Add [colorize modifier
BlockMen
2014-10-05
*
Fix misc. style issues
kwolekr
2014-10-03
*
Standardize tooltip row detection
BlockMen
2014-09-28
*
Use const references for Settings methods
ShadowNinja
2014-09-21
*
Add support for Android 2.3+
sapier
2014-06-29
*
Fix msvc2012 build
sapier
2014-06-29
*
Add formspec api versioning
sapier
2014-06-29
*
Bunch of small fixes (coding style, very unlikely errors, warning messages)
sapier
2014-04-19
*
Fix write and read S32 vectors
BlockMen
2014-04-12
*
Fix serializing of signed numbers in serializeStructToString
ShadowNinja
2014-03-21
*
Make serializeStructToString use an ostringstream
ShadowNinja
2014-03-15
*
Revert "Use fixed-width format specifiers in serializeStructToString"
ShadowNinja
2014-03-14
*
Use fixed-width format specifiers in serializeStructToString
ShadowNinja
2014-03-13
*
Replace usage of long long with u64/s64
ShadowNinja
2014-03-12
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
*
Add capability to read table flag fields from Lua API
kwolekr
2014-02-09
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Revert "Fix settings to honor numeric conversion errors"
kwolekr
2014-02-05
*
Fix settings to honor numeric conversion errors
sapier
2014-02-04
*
Make MutexQueue use jsemaphore for signaling
sapier
2014-01-10
*
Replace SimpleThread by JThread now implementing same features
sapier
2013-12-15
*
Implement urlencode and urldecode
Kahrl
2013-12-13
*
Implement httpfetch module and initialize it from main()
Kahrl
2013-12-13
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Add missing RequestQueue doc
sapier
2013-11-17
*
Fix multicaller support in RequestQueue
sapier
2013-11-17
*
Fix compiling with 32bit MinGW
Sfan5
2013-11-12
*
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
sapier
2013-11-11
*
Accept hexadecimal and string values for seeds
kwolekr
2013-11-04
*
Always use builtin JThread library
kwolekr
2013-09-15
*
Change mainmenu texture handling + small misc changes
Kahrl
2013-09-11
*
Add dummy and LevelDB database backends
Ilya Zhuravlev
2013-09-09
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add texture pack selection to main menu
Novatux
2013-08-04
*
Weather support
proller
2013-07-27
*
Settings: everything != 0 equals true; remove .asm shaders
PilzAdam
2013-07-08
*
include mathconstants.h in numerics.cpp
Vincent Heuken
2013-07-07
*
Decoration: Add Schematic decoration type
kwolekr
2013-06-22
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
*
Fix math for isBlockInSight. Fixes #718 (client-side).
Aaron Suen
2013-05-18
*
Add varying levels of precision to TimeTaker
kwolekr
2013-03-29
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