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Commit message (Expand)AuthorAge
* Fix BSD iconv declarationsavilli2022-06-05
* Optimize JSON string (de)serialization routinessfan52022-05-21
* Improve testSerializeJsonString unit testssfan52022-05-21
* Add more Prometheus metrics (#12274)sfan52022-05-09
* Make logging cost free when there is no output target (#12247)paradust72022-05-04
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-27
* Fix OOB read in trim("")ShadowNinja2022-04-08
* Update directory name sanitizationShadowNinja2022-04-08
* Add additional reserved directory namesShadowNinja2022-04-08
* Spacing fixesShadowNinja2022-04-08
* Fix compiler warningsShadowNinja2022-04-08
* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-09
* Move the codebase to C++14sfan52022-02-26
* Print announce error response (#11878)ShadowNinja2022-01-01
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-28
* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-01
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-25
* Make /status message easier to readWuzzy2021-10-15
* Fix src/util/string.cpp on NetBSDnia2021-09-19
* Shave off buffer copies in networking code (#11607)sfan52021-09-17
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-11
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-30
* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-23
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* Tweak duration_to_string formattingWuzzy2021-03-16
* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-26
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Drop wide/narrow conversion functionssfan52021-02-02
* Refactor utf8_to_wide/wide_to_utf8 functionssfan52021-02-02
* Fix some minor code issues all over the placesfan52020-12-24
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Clean up serializationSmallJoker2020-10-01
* Fix build for Visual Studio (explicitly cast pointers) (#10256)Seeker2020-08-03
* decode_base64: Allow '=' padding characterSmallJoker2020-07-29
* Sanitize world directory names on create. Keep original name separate (#9432)Hugues Ross2020-07-28
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Fix truncation warning for F1000_MIN, F1000_MAXsfan52020-04-27
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Android: fix handling non-latin characters on older Android devices (#9309)Maksim2020-04-17
* Formspecs: Add state-selection to style elements (#9378)Hugues Ross2020-04-11
* GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw ...Jean-Patrick Guerrero2020-03-07
* EnrichedString: Fix substr segfault caused by non-formatted textSmallJoker2020-01-24
* EnrichedString: Fix uninitialized variable m_default_lengthSmallJoker2020-01-23
* StaticText/EnrichedString: Styling support (#9187)SmallJoker2020-01-22
* Android: fix cyrillic characters, update iconv lib (#9117)Maksim2020-01-13