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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
| | | | This reverts commit 3f376a092e1c16429fb52f24736e9da98aff4cd5.
* Fix settings to honor numeric conversion errorssapier2014-02-04
| | | | Rename try* non exceptioning functions to *NoEx
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
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* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
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* Implement urlencode and urldecodeKahrl2013-12-13
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* Implement httpfetch module and initialize it from main()Kahrl2013-12-13
| | | | | | | | Add curl_parallel_limit setting that will replace media_fetch_threads in a later commit. Fix a typo in MutexedQueue::pop_back() that made it impossible to compile code that used this function. (Noticed this while implementing httpfetch.)
* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Add missing RequestQueue docsapier2013-11-17
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* Fix multicaller support in RequestQueuesapier2013-11-17
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* Fix compiling with 32bit MinGWSfan52013-11-12
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* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-11
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* Accept hexadecimal and string values for seedskwolekr2013-11-04
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* Always use builtin JThread librarykwolekr2013-09-15
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add texture pack selection to main menuNovatux2013-08-04
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* Weather supportproller2013-07-27
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* Settings: everything != 0 equals true; remove .asm shadersPilzAdam2013-07-08
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* include mathconstants.h in numerics.cppVincent Heuken2013-07-07
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* Decoration: Add Schematic decoration typekwolekr2013-06-22
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
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* Add varying levels of precision to TimeTakerkwolekr2013-03-29
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Allow any character in formspec strings with escape charkwolekr2013-03-05
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add flag string settings, flat map optionkwolekr2013-02-06
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* Slightly improved version of mystrtok_rkwolekr2013-01-23
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* Fix compile under MingWkwolekr2013-01-23
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
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* Const-correct util/serialize.hPerttu Ahola2012-12-02
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)Perttu Ahola2012-11-26
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* Framework for the attachment system, new object property which allows ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | | | changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
* Enforce stricter world names using a blacklistMatthew I2012-09-05
| | | | Blacklisted characters are: / \
* Define M_PI on MSVCPerttu Ahola2012-07-21
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* Hopefully fix includes on mingwPerttu Ahola2012-06-17
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* Optimize headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17