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* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
| | | | | * Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
* ieee_float: Silence compiler warningSmallJoker2018-12-18
| | | | Trivial issue reported by @pgimeno
* Network: Send IEEE floats (#7768)SmallJoker2018-12-13
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* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
| | | | * Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
* Light curve: Simplify and improve code, fix darkened daytime sky (#7693)Vitaliy2018-09-16
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* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
| | | | | * Return intersection point in node coordinates. * Clarify 'intersection_point' documentation
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
| | | | * Replace auth.txt with SQLite auth database
* Smoothed yaw rotation for objects (#6825)SmallJoker2018-08-02
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* Fix build on gcc 5.0 (#7586)zeuner2018-07-26
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* Fix memory leak in guiConfirmRegistrationHybridDog2018-07-06
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* Fix buffer overrun in SRP (#7484)red-0012018-06-26
| | | The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
* Fix MurmurHash implementation to really be unaligned (#7482)sfan52018-06-26
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* Use server's zoom fov for distant world loading.Lars Hofhansl2018-05-15
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* Formspecs: Allow setting alpha value for the box[] elementThomas--S2018-04-23
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* Zoom adjustDist(): Improve variable name (#7208)Paramat2018-04-05
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* Fix last performance-type-promotion-in-math-fn problemsLoic Blot2018-04-04
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* Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)Loïc Blot2018-04-04
| | | | * Use constexpr + unroll some calculations to cache definitively some calculations * Unroll some calls in collision code & use a constref instead of a copy in one occurence
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
| | | | | | Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output Also fix 2 missing copyright notices
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
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* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
| | | | | This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a. See #6907
* Fix Wstringop-overflow warning from util/srp.cpp (#6855)you2018-01-04
| | | | * Fix Wstringop-overflow warning from util/srp.cpp
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-26
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* directiontables: Fix MSVC compiler error (#6785)adrido2017-12-14
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* Add an active object step time budget #6721Lars Hofhansl2017-12-06
| | | | This can be set via the active_object_interval option.
* Allow zoom to actually show more data.Lars Hofhansl2017-11-15
| | | | | This allows the client to retrieve blocks at a greater distance from the server, thus allowing for a real zoom.
* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* directiontables.cpp: fix a warning reported by VS2017Loic Blot2017-10-17
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* Real global textures (#6105)Vitaliy2017-10-15
| | | | | | | | * Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
* Use a Buffer instead of SharedBuffer in ConnectionCommandLoic Blot2017-09-05
| | | | This fixes #6373
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
| | | Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
* Network cleanup (#6310)Loïc Blot2017-08-25
| | | | | | | | | | | | | | * Move Connection threads to dedicated files + various cleanups * ConnectionReceiveThread::processPacket now uses function pointer table to route MT packet types * Various code style fixes * Code style with clang-format * Various SharedBuffer copy removal * SharedBuffer cannot be copied anymore using Buffer * Fix many SharedBuffer copy (thanks to delete operator)
* Translations: prevent remote crash with invalid translationsEkdohibs2017-08-25
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* Add clientside translations.Ekdohibs2017-08-24
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* serialize: use a temporary for SerializeExceptionLoïc Blot2017-08-21
| | | | Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues
* Change BS constant from implicit double to float (#6286)Jens Rottmann2017-08-20
| | | | | | | | the BS constant implicitly promotes all position calculations it is used in to double even though positions (= v3f) are only meant to be floats. There are many, many similar occurrences everywhere, but I'm not willing to hunt down all; I only fixed the little part I'm already familiar with.
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
| | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
| | | | | | | | | | | | | * Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
* Code modernization: src/m* (part 2)Loic Blot2017-08-19
| | | | | | | | | * empty function * default constructor/destructor * remove unused Map::emergeSector(a,b) * for range-based loops * migrate a dirs[7] table to direction tables * remove various old unused function
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Expose getPointedThing to LuaDániel Juhász2017-07-07
| | | | | | This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
| | | | * C++11 cleanup on constructors dir script
* Remove superfluous pointer null checksQrchackOfficial2017-06-10
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* C++11 patchset 6: forbid object copy using assigment/copy function deleters ↵Loïc Blot2017-06-10
| | | | | | | (#5945) C++11 implement function deleting, it's generally used to prevent some object copy In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
| | | | * Fix event LINT & remove default constructor/destructors * remove compat code & modernize autolock header
* Remove SharedPtr, it's not used and will be never used, we use C++11Loic Blot2017-06-05
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* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
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* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
| | | | MacOSX build fix + cleanups
* Rework escape/pause menu (#5719)red-0012017-05-11
| | | | | | | | | | | | * Rework escape/pause menu - Remove build information - Use current controls instead of default controls - Add information about the current server in place of the build information - Add text saying the game is paused to if in singleplayer mode. rework pause/escape menu * improve consistency + display server_name
* Fix myfloor(0.0)ShadowNinja2017-05-06
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* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
| | | | | I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.