| Commit message (Collapse) | Author | Age |
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* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
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Trivial issue reported by @pgimeno
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* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
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* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
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* Replace auth.txt with SQLite auth database
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The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
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* Use constexpr + unroll some calculations to cache definitively some calculations
* Unroll some calls in collision code & use a constref instead of a copy in one occurence
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Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output
Also fix 2 missing copyright notices
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This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a.
See #6907
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* Fix Wstringop-overflow warning from util/srp.cpp
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This can be set via the active_object_interval option.
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This allows the client to retrieve blocks at a greater distance
from the server, thus allowing for a real zoom.
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* Move files around
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* Real global textures
* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
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This fixes #6373
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Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
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* Move Connection threads to dedicated files + various cleanups
* ConnectionReceiveThread::processPacket now uses function pointer table to route MT packet types
* Various code style fixes
* Code style with clang-format
* Various SharedBuffer copy removal
* SharedBuffer cannot be copied anymore using Buffer
* Fix many SharedBuffer copy (thanks to delete operator)
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Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues
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the BS constant
implicitly promotes all position calculations it is used in to double even
though positions (= v3f) are only meant to be floats.
There are many, many similar occurrences everywhere, but I'm not willing to
hunt down all; I only fixed the little part I'm already familiar with.
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* Modernize source code: last par
* Use empty when needed
* Use emplace_back instead of push_back when needed
* For range-based loops
* Initializers fixes
* constructors, destructors default
* c++ C stl includes
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* Code modernization: subfolders
Modernize various code on subfolders client, network, script, threading, unittests, util
* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Make connection.cpp readable in a pointed place + typo
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* empty function
* default constructor/destructor
* remove unused Map::emergeSector(a,b)
* for range-based loops
* migrate a dirs[7] table to direction tables
* remove various old unused function
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* Migrate cpp headers to pragma once
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This commit introduces Raycast, a Lua user object, which can be
used to perform a raycast on the map. The ray is continuable, so one can
also get hidden nodes (for example to see trough glass).
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* C++11 cleanup on constructors dir script
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(#5945)
C++11 implement function deleting, it's generally used to prevent some object copy
In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis
Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
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* Fix event LINT & remove default constructor/destructors
* remove compat code & modernize autolock header
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MacOSX build fix + cleanups
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* Rework escape/pause menu
- Remove build information
- Use current controls instead of default controls
- Add information about the current server in place of the build information
- Add text saying the game is paused to if in singleplayer mode.
rework pause/escape menu
* improve consistency + display server_name
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I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
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