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* Split ObjDef/ObjDefManager out to objdef.cppkwolekr2015-05-18
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* Make early protocol auth mechanism generic, and add SRPest312015-05-11
| | | | | | | Adds everything needed for SRP (and everything works too), but still deactivated, as protocol v25 init packets aren't final yet. Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25 inside networkprotocol.h.
* Fix several MSVC issues numeric.hSmallJoker2015-05-01
| | | | | -> Round negative numbers correctly CMakeLists.txt -> Link Json with the static run-time library
* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-26
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* Refactor around translatePasswordest312015-04-17
| | | | | | | Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference.
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
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* Fix set_bitskwolekr2015-03-31
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* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
| | | | Add core.clear_registered_schematics() and refactor schematics somewhat
* Clean up and tweak build systemShadowNinja2015-03-27
| | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
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* MutexedQueue inherits must use std::deque instead of std::listLoic Blot2015-03-17
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* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Fix Android text bug (no text displaying)Craig Robbins2015-03-07
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* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
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* Use std::vector instead of std::list in StaticObjectList and ↵Loic Blot2015-03-04
| | | | MutexedMap::getValues()
* Fix narrow_to_wide_c (ANDROID)Craig Robbins2015-03-02
| | | | | * Ensure converted string is NUL terminated * Restore logic to that used prior to 9e2a9b5
* Fix minor memory leak (Android)Craig Robbins2015-02-27
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* Fix wrapDegrees family of functionsCraig Robbins2015-02-23
| | | | | | | | wrapDegrees() (renamed to modulo360f) wrapDegrees_0_360 wrapDegrees_180 Minor errors were present in previous versions; see issue #2328
* Move hex.h to util/Loic Blot2015-02-21
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* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-21
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* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-16
| | | | | | | | | | | This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near
* Fix gettext on MSVCBlockMen2015-02-12
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* Fix Android build of narrow_to_wideShadowNinja2015-02-11
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* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
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* Water fixesgregorycu2015-01-18
| | | | | | | Change must_reflow to a deque Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement. Comment out unused variable Optimisations to block offset calculations
* Make minor style change(unescape_string())Craig Robbins2015-01-16
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* Fix unescape_string removing all backslashesShadowNinja2015-01-15
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* Change UniqueQueue to use a queue and a set.unknown2015-01-15
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* Deduplicate code and use stdlib in string functionsShadowNinja2015-01-03
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* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
| | | | | | | | | | | Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* serialize.h: use machine native byte swapping if available, fall-back to ↵Rafael Reilova2014-11-21
| | | | | | | | | | | | | | | | | | | | | previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-19
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
| | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-02
| | | | | Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
* Fix bug introduced by me (Zeno)Craig Robbins2014-10-29
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* Added names colours and refactored parseColorString()Craig Robbins2014-10-29
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* Refactor decoration-related codekwolekr2014-10-29
| | | | | Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
* Fix unit reported by TimeTaker (was always ms)Kahrl2014-10-09
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* Add [colorize modifierBlockMen2014-10-05
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* Fix misc. style issueskwolekr2014-10-03
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* Standardize tooltip row detectionBlockMen2014-09-28
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* Use const references for Settings methodsShadowNinja2014-09-21
| | | | Also check for (this == &other) before locking mutexes.
* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Fix msvc2012 buildsapier2014-06-29
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* Add formspec api versioningsapier2014-06-29
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* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
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* Fix write and read S32 vectorsBlockMen2014-04-12
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* Fix serializing of signed numbers in serializeStructToStringShadowNinja2014-03-21
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* Make serializeStructToString use an ostringstreamShadowNinja2014-03-15
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* Revert "Use fixed-width format specifiers in serializeStructToString"ShadowNinja2014-03-14
| | | | | This reverts commit 875f1327a47f78d783c3abc7f7acc3977dc286ec. Fixed width format specifiers are only officially availale in C99 and C++11.