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* Fix potential use-after-free with item metadata (#12729)Jude Melton-Houghton2022-09-14
| | | This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
* Apply NetBSD string conversion workaround to OpenBSD as well (#12618)Mantar2022-07-31
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* Move f1000 sanitizing to the places that still use this typesfan52022-07-14
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* Animated particlespawners and more (#11545)Lexi Hale2022-07-13
| | | | | Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
* Update my nameNathanaël Courant2022-06-16
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* Sanitize player position and speed server-side (#12396)sfan52022-06-07
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* Fix BSD iconv declarationsavilli2022-06-05
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* Optimize JSON string (de)serialization routinessfan52022-05-21
| | | | | | stringstreams were shown to be slow when reading/writing single characters and there is lots of potential by having functions perform on existing buffers whenever possible.
* Improve testSerializeJsonString unit testssfan52022-05-21
| | | | | this also removes the requirement that / is escaped, there is no reason for doing so.
* Add more Prometheus metrics (#12274)sfan52022-05-09
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* Make logging cost free when there is no output target (#12247)paradust72022-05-04
| | | | | The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
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* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-27
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* Fix OOB read in trim("")ShadowNinja2022-04-08
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* Update directory name sanitizationShadowNinja2022-04-08
| | | | | Only ASCII spaces have to be handles specially, and leading spaces are also disallowed.
* Add additional reserved directory namesShadowNinja2022-04-08
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* Spacing fixesShadowNinja2022-04-08
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* Fix compiler warningsShadowNinja2022-04-08
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* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-09
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* Move the codebase to C++14sfan52022-02-26
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* Print announce error response (#11878)ShadowNinja2022-01-01
| | | | | | | | Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-28
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* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-01
| | | This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
* Fix item duplication if player dies during interact callback (alternative) ↵sfan52021-10-25
| | | | (#11662)
* Make /status message easier to readWuzzy2021-10-15
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* Fix src/util/string.cpp on NetBSDnia2021-09-19
| | | | | | - iconv() prototype changed from traditional Unix defintion to POSIX definition in 9.99.x. - wchar_t is not a valid character set for iconv. Share code with Android for using UTF-32.
* Shave off buffer copies in networking code (#11607)sfan52021-09-17
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* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
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* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
| | | | | | | | | * Add a simple PNG image encoder with Lua API Add ColorSpec to RGBA converter Make a safety wrapper for the encoder Create devtest examples Co-authored-by: hecktest <> Co-authored-by: sfan5 <sfan5@live.de>
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-11
| | | | | | | | | | | * Adjust minimum filter radius for perspective * Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp * Read shadow_soft_radius setting as float * Use adaptive filter radius to accomodate for PSM distortion * Adjust filter radius for texture resolution
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-30
| | | Implement proper padding character checks
* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-23
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* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
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* Tweak duration_to_string formattingWuzzy2021-03-16
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* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-26
| | | Some other minor parts of clientmap.cpp have been cleaned up along the way
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Drop wide/narrow conversion functionssfan52021-02-02
| | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely.
* Refactor utf8_to_wide/wide_to_utf8 functionssfan52021-02-02
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* Fix some minor code issues all over the placesfan52020-12-24
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* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
| | | | | | | This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions
* Clean up serializationSmallJoker2020-10-01
| | | | | | | | This reverts 1a5b4b3 and further functions in serialize.cpp that are unused The intend for a sane NetworkPacket/stream replacement was good, but a wrapper class around i/ostream might be more versatile than introducing a new vector-based serialization class.
* Fix build for Visual Studio (explicitly cast pointers) (#10256)Seeker2020-08-03
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* decode_base64: Allow '=' padding characterSmallJoker2020-07-29
| | | | '=' is a valid character, but minetest.decode_base64 returned nil when it was used for padding.
* Sanitize world directory names on create. Keep original name separate (#9432)Hugues Ross2020-07-28
| | | Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
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* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
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* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
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* Fix truncation warning for F1000_MIN, F1000_MAXsfan52020-04-27
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* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
| | | | * Add server side translations capability
* Android: fix handling non-latin characters on older Android devices (#9309)Maksim2020-04-17
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