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* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* CraftItem rework and Lua interfaceKahrl2011-11-29
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-02
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-21
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
* Fixed the password crash on WindowsPerttu Ahola2011-06-02
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
* Fixed viewing range stuff a bit (now it works better with very low ranges)Perttu Ahola2011-05-06
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* commit before some radical changesPerttu Ahola2011-04-02
* mapgen stuffPerttu Ahola2011-02-05
* all kinds of tweaking and fixingPerttu Ahola2011-02-04
* backing up some stuffPerttu Ahola2011-01-26
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* Tweaking aroundPerttu Ahola2011-01-25
* configuration updates; making to build on msvcPerttu Ahola2011-01-17
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
* organizing stuff.Perttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* license stuffPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27