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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some radical changesPerttu Ahola2011-04-02
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* removed an old commentPerttu Ahola2011-02-23
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* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ↵Perttu Ahola2011-02-23
| | | | the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
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* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
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* more stuff...Perttu Ahola2011-02-11
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* fully working i guessPerttu Ahola2011-02-11
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* mapgen stuffPerttu Ahola2011-02-05
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* all kinds of tweaking and fixingPerttu Ahola2011-02-04
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* some generation-time mud flow tweakingPerttu Ahola2011-02-03
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Commented out some debug output of class SettingsPerttu Ahola2011-01-29
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* backing up some stuffPerttu Ahola2011-01-26
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* Tweaking aroundPerttu Ahola2011-01-25
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
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* generate-time lighting optimizationPerttu Ahola2011-01-15
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
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* better cavesPerttu Ahola2010-12-25
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* work-in-progress gui system updating + some settings system updatingPerttu Ahola2010-12-23
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* crafting system!Perttu Ahola2010-12-22
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* organizing stuff.Perttu Ahola2010-12-21
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* Cracking blocks while diggingPerttu Ahola2010-12-21
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* framework for modifying texturesPerttu Ahola2010-12-20
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* day/night working client sidePerttu Ahola2010-12-19
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* settings manager: better default setting handling and updating config file ↵Perttu Ahola2010-12-14
| | | | and command line parsing
* in before messing with face drawing orientationPerttu Ahola2010-12-14
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* commit before content-tile separationPerttu Ahola2010-12-13
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* working nicelyPerttu Ahola2010-12-13
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* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-29
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