Commit message (Collapse) | Author | Age | |
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* | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
* | Fix byte count in serialization of "F1000" | Perttu Ahola | 2011-08-22 |
| | | | | | Some access violations and segfaults and strange behaviour might have been caused by this. | ||
* | Let Settings accept a const char* directly | Giuseppe Bilotta | 2011-08-13 |
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* | Always return from non-void functions | Giuseppe Bilotta | 2011-08-08 |
| | | | | This quiets a warning in Clang. | ||
* | mapgen stuff | Perttu Ahola | 2011-06-25 |
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* | Reduced the CPU usage of the sent block selector algorithm | Perttu Ahola | 2011-05-31 |
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* | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
| | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | ||
* | Added the ability to change your password (via pause menu) | Ciaran Gultnieks | 2011-05-22 |
| | | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b | ||
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
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* | Cleaned networking code a bit (had this one on the to-do list for like 4 ↵ | Perttu Ahola | 2011-05-21 |
| | | | | months already) | ||
* | All textures are are now searched first from the directory specified by the ↵ | Perttu Ahola | 2011-05-21 |
| | | | | texture_path setting. | ||
* | put the wstring stoi too in the ignore-on-vc2010 #if | Perttu Ahola | 2011-05-19 |
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* | (hopefully) fixed stoi/stof compile problems on vc2010 | Perttu Ahola | 2011-05-18 |
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* | Improved server commands and added player permissions. | Ciaran Gultnieks | 2011-05-16 |
| | | | | | --HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216 | ||
* | Fixed a temporary solution of server shutting down to an assert(0) when a ↵ | Perttu Ahola | 2011-05-03 |
| | | | | too large block metadata is sent to an old client | ||
* | made proper skyboxes for dawn/evening and night | Perttu Ahola | 2011-04-29 |
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* | Removed IrrlichtWrapper | Perttu Ahola | 2011-04-22 |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
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* | Fixed some problems with crafting and inventory | Perttu Ahola | 2011-04-11 |
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* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 |
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* | fixed the object update interval thingy | Perttu Ahola | 2011-04-10 |
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* | better support for old maps | Perttu Ahola | 2011-04-10 |
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* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
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* | new object system | Perttu Ahola | 2011-04-10 |
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* | Made a proper queued thread to client for handling some block mesh updates. ↵ | Perttu Ahola | 2011-04-04 |
| | | | | Also made client mutex-free to allow easier adding of new stuff. | ||
* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | ||
* | commit before some radical changes | Perttu Ahola | 2011-04-02 |
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* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
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* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
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* | removed an old comment | Perttu Ahola | 2011-02-23 |
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* | Fixed insufficient error handling in narrow_to_wide, which caused a crash if ↵ | Perttu Ahola | 2011-02-23 |
| | | | | the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font) | ||
* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
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* | Ctrl+C handling on POSIX, some commands for server and other tweaking | Perttu Ahola | 2011-02-15 |
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* | hopefully a fix for the majority of the windows 7 problems - thanks to zerochen | Perttu Ahola | 2011-02-12 |
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* | more stuff... | Perttu Ahola | 2011-02-11 |
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* | fully working i guess | Perttu Ahola | 2011-02-11 |
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* | new texture stuff quite working | Perttu Ahola | 2011-02-11 |
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* | bug-fixin' | Perttu Ahola | 2011-02-08 |
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* | mapgen tweaking | Perttu Ahola | 2011-02-06 |
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* | mapgen stuff | Perttu Ahola | 2011-02-05 |
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* | all kinds of tweaking and fixing | Perttu Ahola | 2011-02-04 |
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* | some generation-time mud flow tweaking | Perttu Ahola | 2011-02-03 |
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* | This map generator is starting to look pretty good now... also, disabled ↵ | Perttu Ahola | 2011-02-01 |
| | | | | loading player position from disk because map is regenerated always. | ||
* | partly working chunk-based map generator (doesn't save properly, spawn is ↵ | Perttu Ahola | 2011-02-01 |
| | | | | pretty random) | ||
* | map generation framework under development... not quite operational at this ↵ | Perttu Ahola | 2011-01-30 |
| | | | | point. | ||
* | Commented out some debug output of class Settings | Perttu Ahola | 2011-01-29 |
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* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
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* | backing up some stuff | Perttu Ahola | 2011-01-26 |
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* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
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