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* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
* Fix byte count in serialization of "F1000"Perttu Ahola2011-08-22
* Let Settings accept a const char* directlyGiuseppe Bilotta2011-08-13
* Always return from non-void functionsGiuseppe Bilotta2011-08-08
* mapgen stuffPerttu Ahola2011-06-25
* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Cleaned networking code a bit (had this one on the to-do list for like 4 mont...Perttu Ahola2011-05-21
* All textures are are now searched first from the directory specified by the t...Perttu Ahola2011-05-21
* put the wstring stoi too in the ignore-on-vc2010 #ifPerttu Ahola2011-05-19
* (hopefully) fixed stoi/stof compile problems on vc2010Perttu Ahola2011-05-18
* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
* Fixed a temporary solution of server shutting down to an assert(0) when a too...Perttu Ahola2011-05-03
* made proper skyboxes for dawn/evening and nightPerttu Ahola2011-04-29
* Removed IrrlichtWrapperPerttu Ahola2011-04-22
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
* fixed the object update interval thingyPerttu Ahola2011-04-10
* better support for old mapsPerttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* commit before some radical changesPerttu Ahola2011-04-02
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* mainly work on object scripting apiPerttu Ahola2011-02-23
* removed an old commentPerttu Ahola2011-02-23
* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...Perttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
* more stuff...Perttu Ahola2011-02-11
* fully working i guessPerttu Ahola2011-02-11
* new texture stuff quite workingPerttu Ahola2011-02-11
* bug-fixin'Perttu Ahola2011-02-08
* mapgen tweakingPerttu Ahola2011-02-06
* mapgen stuffPerttu Ahola2011-02-05
* all kinds of tweaking and fixingPerttu Ahola2011-02-04
* some generation-time mud flow tweakingPerttu Ahola2011-02-03
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* Commented out some debug output of class SettingsPerttu Ahola2011-01-29
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* backing up some stuffPerttu Ahola2011-01-26
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26