Commit message (Collapse) | Author | Age | |
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* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
| | | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager | ||
* | Remove unused light updating code | Dániel Juhász | 2018-02-04 |
| | | | Also remove the unit test that tests the removed algorithms. | ||
* | Modernize source code: last part (#6285) | Loïc Blot | 2017-08-20 |
| | | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes | ||
* | VoxelManip cleanups (const ref, const move) + function removal (#6169) | Loïc Blot | 2017-07-26 |
| | | | | | | | | | | * VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen | ||
* | Cpp11 initializers: last src root changeset (#6022) | Loïc Blot | 2017-06-21 |
| | | | | | | * Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers | ||
* | Time: Change old `u32` timestamps to 64-bit (#5818) | SmallJoker | 2017-05-26 |
| | | | | MacOSX build fix + cleanups | ||
* | Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will | Loic Blot | 2015-07-24 |
| | | | | always evaluate to true. | ||
* | Optimise MapBlockMesh related functions | gregorycu | 2015-02-23 |
| | | | | | | | | | Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined | ||
* | Create empty default constructor for MapNode | Craig Robbins | 2015-01-18 |
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* | Add VoxelArea::hasEmptyExtent | unknown | 2015-01-13 |
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* | VoxelManipulator: Remove unnecessary deallocation steps | kwolekr | 2014-12-27 |
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* | Large increase in performance | Craig Robbins | 2014-12-24 |
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* | Use std::string::empty() instead of size() where applicable | Anton | 2014-12-12 |
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* | Optimise VoxelManipulator::copyFrom | Craig Robbins | 2014-12-04 |
| | | | | | | ~3-4x faster This indirectly optimises MapBlock:copyTo() which in turn improves performance of MeshMakeData::fill() | ||
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
| | | | | | CNodeDefManager::get() VoxelManipulator::addArea() | ||
* | Remove emerge and speedup addArea by using memcopy instead of one by one ↵ | sapier | 2014-06-23 |
| | | | | assignment | ||
* | Use memset for flag initialization (compiler optimization is way better) | sapier | 2014-06-23 |
| | | | | use temp variables instead of recalculating array index | ||
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Fix nearly all warnings | kwolekr | 2013-05-19 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Fix most walled-off caves | kwolekr | 2013-02-25 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Implement propagateSunlight for VoxelManipulator | Perttu Ahola | 2012-03-27 |
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* | Optimize lighting by a tiny bit | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | extended content-type range | Perttu Ahola | 2011-07-23 |
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* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | 2011-06-17 |
| | | | | stuff from material.cpp to content_mapnode.{h,cpp} | ||
* | partly working chunk-based map generator (doesn't save properly, spawn is ↵ | Perttu Ahola | 2011-02-01 |
| | | | | pretty random) | ||
* | map generation framework under development... not quite operational at this ↵ | Perttu Ahola | 2011-01-30 |
| | | | | point. | ||
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
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* | removed alternative name "pressure" from param2 | Perttu Ahola | 2011-01-25 |
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* | Faster lighting at map generation time | Perttu Ahola | 2011-01-24 |
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* | commented out old water stuff | Perttu Ahola | 2011-01-24 |
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* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
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* | working good | Perttu Ahola | 2010-12-26 |
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* | some work-in-progress | Perttu Ahola | 2010-12-22 |
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* | organizing stuff. | Perttu Ahola | 2010-12-21 |
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* | framework for modifying textures | Perttu Ahola | 2010-12-20 |
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* | day/night working client side | Perttu Ahola | 2010-12-19 |
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* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
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* | little fixes | Perttu Ahola | 2010-12-14 |
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* | working nicely | Perttu Ahola | 2010-12-13 |
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* | starting to separate "material" to "content" and "tile" | Perttu Ahola | 2010-12-12 |
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* | removed accidental double flowWater | Perttu Ahola | 2010-12-11 |
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* | commit before some radicallish changes to water behavior | Perttu Ahola | 2010-12-11 |
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* | some work-in-progress water stuff | Perttu Ahola | 2010-12-01 |
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* | license stuff | Perttu Ahola | 2010-11-29 |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt |