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* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
* Optimize lighting by a tiny bitPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* extended content-type rangePerttu Ahola2011-07-23
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
* Faster lighting at map generation timePerttu Ahola2011-01-24
* commented out old water stuffPerttu Ahola2011-01-24
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* working goodPerttu Ahola2010-12-26
* some work-in-progressPerttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* day/night working client sidePerttu Ahola2010-12-19
* before daynight mesh cachePerttu Ahola2010-12-18
* little fixesPerttu Ahola2010-12-14
* working nicelyPerttu Ahola2010-12-13
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
* removed accidental double flowWaterPerttu Ahola2010-12-11
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
* some work-in-progress water stuffPerttu Ahola2010-12-01
* license stuffPerttu Ahola2010-11-29
* vokselijuttu lisättyPerttu Ahola2010-11-29