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* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
* Clean unit test outputPerttu Ahola2012-03-10
* GameDef compilesPerttu Ahola2011-11-29
* Always return from non-void functionsGiuseppe Bilotta2011-08-08
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
* fully working i guessPerttu Ahola2011-02-11
* some generation-time mud flow tweakingPerttu Ahola2011-02-03
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* Faster lighting at map generation timePerttu Ahola2011-01-24
* commented out old water stuffPerttu Ahola2011-01-24
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* commit before content-tile separationPerttu Ahola2010-12-13
* fixes for vc++Perttu Ahola2010-12-13
* working nicelyPerttu Ahola2010-12-13
* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
* some work-in-progress water stuffPerttu Ahola2010-12-01
* license stuffPerttu Ahola2010-11-29
* vokselijuttu lisättyPerttu Ahola2010-11-29